magneto Posted November 5, 2014 Share Posted November 5, 2014 Hi, This might be a stupid question but is there a mode like in Maya where you turn it on and Maya basically starts playback, which is nothing special but it also allows you to interact with your objects in the scene by moving them, etc where they react based on the dynamics they have attached to them. So if you have a bunch of objects like a stack and then you have a sphere, you select and move this object towards the stack, it will knock off those objects in the stack as if you animated the sphere to do that. Thanks. Quote Link to comment Share on other sites More sharing options...
ryew Posted November 6, 2014 Share Posted November 6, 2014 I've never seen the regular Houdini package with the live simulation feedback that Maya Live or whatever it's called does for their cloth, nParticles, etc. A man can dream, though . . . . 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted November 6, 2014 Author Share Posted November 6, 2014 Thanks for confirming. I just thought I might be missing a simple feature hidden somewhere. It's pretty useful though. I think SESI can do this easily as it seems just like a regular playback except you interact with the scene in real time. You can see it here: http://youtu.be/5SLizbaeZYw?t=43s Quote Link to comment Share on other sites More sharing options...
malexander Posted November 6, 2014 Share Posted November 6, 2014 Well not really, except for Realtime CHOPs. With Feedback and device input CHOPs, you can do some pretty cool stuff (Midi, Audio In, Mouse, Joystick). Back in '98, Rob (now of Derivative) and I played Pong in Houdini between two networked Indys, in Houdini 3 (I think). And yep, it had sound effects too That infrastructure went on to become the basis of Derivative's Touch suite. 2 Quote Link to comment Share on other sites More sharing options...
yesyes Posted November 6, 2014 Share Posted November 6, 2014 I think something similar is done at end of this video with POP DOPs https://www.sidefx.com/index.php?option=com_content&task=view&id=2631&Itemid=344 1 Quote Link to comment Share on other sites More sharing options...
Solitude Posted November 7, 2014 Share Posted November 7, 2014 Yeah it depends on how you have the constraints set up, but it's definitely possible. I was just dragging a sphere around while emitting particles no problem. 1 Quote Link to comment Share on other sites More sharing options...
Jason Posted November 10, 2014 Share Posted November 10, 2014 I think you can hit Play and you can still move things around and get some collisions to work, but the timeline will loop and reset things. Also, the fidelity of the collisions will be probably be poor since it no doubt won't calculate the collider's velocity nicely. I'm not even sure how it should work -- should it step DOPs forward independent of the main timeline? 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted November 10, 2014 Author Share Posted November 10, 2014 Besides interactive playback, I have been told not to change the parameters when the animation is playing. Not sure if it's related or how it works in Maya but something to think about. Quote Link to comment Share on other sites More sharing options...
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