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Rivelet


edgem

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Hello,

 

I am trying to create some rivulets flowing on a window and was wondering how to proceed.

 

Anyone have an idea on how to achieve that kind of effect with POP ? 

 

Trying to sim particles and use VDB mesh but can't get that kind of streaky and noisy look 

 

Any advice is welcome.

 

Thanks

Edited by edgem
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  • 1 month later...

I am looking at something similar but emitting particles on a surface or set axis and then resampling and creating trails from those points. 

 

I am stuck on getting the points to either have noise only on one 'plane' direction as they move down or having them stuck to a surface as they move down with noise 

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