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free renderman is out


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prman in houdini is far more interesting than prman in maya ! i have a really big problem with RFM ... i don't know if Pixar use RFM in production but i bet not.

having start with Renderman Artist Tool which was a fantastic package it's quite a big deception to see how things go worse and worse at each RFM version.

 

but in itself prman is still imo one of the best renderer. i think as a one man band it doesn't justify all what it ask to use it. But as an animation movies renderer 

i still think it's the best, better than Arnold in the way that his flexibility is huge and offer a widest variety of possibility. Animation movies render with arnold

are cool but i feel (and i am maybe biased and not objective :) ) that they all looks the same ! especially skin and hair of characters.

 

while people burry prman deep in the grave , it has render stuff like Ga'Hoole / surf up / part of Rango / part of Avatar ...

 

From a houdini pov i don't think Mantra user need Prman, but the problem of mantra is that it's lock to houdini and that sesi is not a render engine provider in itself ...

and doesn't look to have any desire to separate Mantra from Houdini ...

But Houdini / Mantra is one of the best combo out there. The quality of Light + the flexbility ...

 

I'm also waiting for Prman 19 support in H  ... :)

Edited by sebkaine
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mantra is just as powerful and free for some time now but it lacks materials, tutorials, documentation and community

 

creating a website dedicated for mantra shouldn't be hard.

 

mantrarender.com is available

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How can we convince SESI to open up third-party renders for indie and/or apprentice?

 

 

Although I agree with getting third party renderers into Indie; why can't people who buy GPU's, other renderers to improve their rendering options and performance, also afford to purchase the commercial license of Houdini?

Edited by tar
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Apprentice:
For students the situation is just silly, create a scene in Houdini export it to Maya and then render it using a third-party render. Meaning students can't get to use/learn the really nice third-party tools that are better integrated in Houdini.

 

 

Although I agree with getting third party renderers into Indie; why can't people who buy GPU's, other renderers to improve their rendering options and performance, also afford to purchase the commercial license of Houdini?

 

 
Speculation: mid-small studios and freelancers that already own a full version of another 3D package and don't want another one?
Edited by ayidi
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Apprentice:
For students the situation is just silly, create a scene in Houdini export it to Maya and then render it using a third-party render. Meaning students can't get to use/learn the really nice third-party tools that are better integrated in Houdini.

 

 

This is my situation.

 

I have an Indie License, but there's no way I can afford a full Houdini License and maybe I want to try out Renderman in Houdini, not Maya. Frankly, I don't even want Maya installed on my computer.

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I realize it's difficult but having third party renderers in Houdini Indie opens a huge can of worms for everybody...

right now PRman in free for non-commercial use - but Indie IS NOT - it's a limited commercial license (max $100K USD)

how do Side Effects AND Pixar keep tabs on users who take advantage of this situation...

you'd be getting a full version of Houdini AND a full version of PRman for $199 a year...on the promise that you don't generate more than $100K...

 

Side Effects may be working on something (I'd be happy an Arnold/v-ray/PRman render with a watermark, after all if I'm just learning/playing with a new render engine why do I need clean images?) but I wouldn't get my hopes up...

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Non- commercial usage is a bridge that other companies have to cross too. I.e. Nuke non-commercial will have a whole raft of caveats, i.e.. not to used in normal office hours... the general idea is like bank loans or the casino - a certain percentage of loans will always be defaulted, some casino winnings always need to be paid out,  but overall the bank/casino knows it comes out ahead. 

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Non- commercial usage is a bridge that other companies have to cross too. I.e. Nuke non-commercial will have a whole raft of caveats, i.e.. not to used in normal office hours... the general idea is like bank loans or the casino - a certain percentage of loans will always be defaulted, some casino winnings always need to be paid out,  but overall the bank/casino knows it comes out ahead. 

 

The Foundry actually significantly toned down the language of their non-commercial licensing terms since they first announced the non-commercial version of Nuke last year. As it stands now basically you just can't use it at your place of work while you're actually working, which isn't too bad really.

 

As for being able to use third-party renderers in Indie, my viewpoint is that it isn't the job of Side Effects (or any software vendor) to police the licensing terms of their plug-in suppliers. If you violate the terms of the Houdini Indie license, you are subject to legal action from Side Effects, if you violate the terms of the RenderMan license, you are subject to legal action from Pixar - simple. In terms of potential for abuse, consider that anyone with a free student license of Maya now has access to RenderMan, and that the amount of people with Maya student licenses out there must surely outnumber the amount of people with Houdini Indie licenses many times over.

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 subject to legal action 

 

 

In theory, yes, but legal action is a last resort for financial and more likely PR issues.

 

Locks on the software or trust is the current flavour of the month. ie. Maya student write out the file format with a dialog box that says -'student version in use'.

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Is going to be difficult to have prman19 integrated into Houdini.

This new version is so different internally that it involves a huge job to integrate it, probably Pixar will do it...

As for Mantra integrated in other apps, there has been some attemps, and nothing stops you to do it, probably with the Houdini engine it could be easy to make a bridge.

Problem is that it is very difficult to beat the Houdini/Mantra combo, so I'm not sure if it is worth to kick renders from other platforms, and support it.

About making a better community around Mantra, yes SESI should make an effort to have a much better documentation and learning materials for mantra and dedicate an exclusive area for it in the web, at least to give the impression that is a good competitors against any other renderer out there, which is what it actually is.

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