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Flip stick on surface per object

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Is there a way other than "Stick on Collision"? So that the fluid sticks on an objects surface but not all objects?

I made local attraction forces with vector fields bad the results or poor in comparison with  "Stick on Collision" option.

Imagine a cylinder on the floor and the flip sticking on the cylinder but not the floor. Is there a way to a achieve this?

I tried Viscosity but it always look too thick even when I turn it down to almost zero.

I hope I am ignoring some magical " Make it Sticky" node... :)

 

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you can use Control Field in Gas Stick On Collision node or directly on FLIP Solver to influence the amount of stickiness

here is a nice example of using painted attribute to generate such control field and use in DOPs:

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=137275#137275

 

to make that scene to work you may need to bypass (or delete) /obj/emitter/add1 node

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On 13/5/2015 at 6:22 AM, anim said:

you can use Control Field in Gas Stick On Collision node or directly on FLIP Solver to influence the amount of stickiness

here is a nice example of using painted attribute to generate such control field and use in DOPs:

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=137275#137275

 

to make that scene to work you may need to bypass (or delete) /obj/emitter/add1 node

ahhhh  i need this!!!  but where is the topic?  it isnt anymore?? :(:(

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there was a post on custom stick from old school Jeff on the sidefx forum, 

modified that for h17

file attached , it uses gas match field , so you could set up stick for each object 

dont know if this was the question, but here you go 

custom_stick.gif

custom_stick.hiplc

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12 hours ago, pxptpw said:

there was a post on custom stick from...

thanks, ^_^ what i did at the end is a flip with a sop solver chasing a pcloud ^_^

Edited by dyei nightmare

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