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MayaToHoudini mapping on the Wiki


Jason

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You know that we already have a Maya to Houdini pamphlet right? What's more, you can just reverse the Houdini to Maya pamphlet on Alias' web site. :)

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Do you have this pamphlet online or somewhere I can look at it? Raid it? ;)

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thats a laugh  :blink: 

hey jason, thanks for attempt

the bad thing was, i was about to add stuff  :ph34r:

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Heh heh, yeah.. sigh...

Well, anyway - I guess more conceptual stuff could be added still. Still, good reference but I think it'd be worth adding more in the MayaToHoudini mapping.

Thanks Arctor!

edit: this mapping is actually pretty poor - I mean : Reflection Map = Environment Map. very helpful.

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There's something missing from the card:

Channel Operators (CHOPs)    |    Erm...maybe Trax?.... maybe not... hell, nevermind

:afro:

Cheers!

steven

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Now you're talking about comparison signs, like

Triangulate == DivideSOP with 3 edges

Split Polygon ~= PolySplit

Trax < CHOPs

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