Jason Posted October 26, 2004 Share Posted October 26, 2004 I started to map out a Maya To Houdini function set and I was wondering if someone could proof-read it and optionally fix any errors? http://www.odforce.net/wiki/index.php/MayaToHoudini Thanks! Jason Quote Link to comment Share on other sites More sharing options...
edward Posted October 27, 2004 Share Posted October 27, 2004 You know that we already have a Maya to Houdini pamphlet right? What's more, you can just reverse the Houdini to Maya pamphlet on Alias' web site. Quote Link to comment Share on other sites More sharing options...
Jason Posted October 27, 2004 Author Share Posted October 27, 2004 You know that we already have a Maya to Houdini pamphlet right? What's more, you can just reverse the Houdini to Maya pamphlet on Alias' web site. 14496[/snapback] Do you have this pamphlet online or somewhere I can look at it? Raid it? Quote Link to comment Share on other sites More sharing options...
michael Posted October 27, 2004 Share Posted October 27, 2004 well it took a while to find...but: Houdini to Maya right click and save as - it's a pdf Quote Link to comment Share on other sites More sharing options...
aracid Posted October 27, 2004 Share Posted October 27, 2004 thats a laugh hey jason, thanks for attempt the bad thing was, i was about to add stuff Quote Link to comment Share on other sites More sharing options...
Jason Posted October 27, 2004 Author Share Posted October 27, 2004 thats a laugh hey jason, thanks for attempt the bad thing was, i was about to add stuff 14510[/snapback] Heh heh, yeah.. sigh... Well, anyway - I guess more conceptual stuff could be added still. Still, good reference but I think it'd be worth adding more in the MayaToHoudini mapping. Thanks Arctor! edit: this mapping is actually pretty poor - I mean : Reflection Map = Environment Map. very helpful. Quote Link to comment Share on other sites More sharing options...
Marc Posted October 27, 2004 Share Posted October 27, 2004 How about Procedural Networks = Procedural Modeling, Construction History ....er... I don't think so.. Quote Link to comment Share on other sites More sharing options...
stevenong Posted October 27, 2004 Share Posted October 27, 2004 There's something missing from the card: Channel Operators (CHOPs) | Erm...maybe Trax?.... maybe not... hell, nevermind :afro: Cheers! steven Quote Link to comment Share on other sites More sharing options...
Jason Posted October 27, 2004 Author Share Posted October 27, 2004 There's something missing from the card:Channel Operators (CHOPs) | Erm...maybe Trax?.... maybe not... hell, nevermind :afro: Cheers! steven 14524[/snapback] Now you're talking about comparison signs, like Triangulate == DivideSOP with 3 edges Split Polygon ~= PolySplit Trax < CHOPs Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted October 27, 2004 Share Posted October 27, 2004 Now you're talking about comparison signs, like Triangulate == DivideSOP with 3 edges Split Polygon ~= PolySplit Trax < CHOPs 14527[/snapback] That's funny. Quote Link to comment Share on other sites More sharing options...
edward Posted October 28, 2004 Share Posted October 28, 2004 Oops, my bad. I think it was something that Rob Magee worked on for a bit but never released it. Quote Link to comment Share on other sites More sharing options...
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