Diego A Grimaldi Posted May 28, 2015 Share Posted May 28, 2015 (edited) Hi everyone, I'm trying to create a dynamic cracking ice wall. What that means is that I have a wall geo that needs to be cracked (multiple times possibly) based on an impact object (or anything really) but it cannot be pre-fractured due to the ice nature. I've been trying by haking the fracture parm (voronoi fracture config obj) node and tried with a SopSolver in DOP as well with no decent result. I was wondering if you had any ideas on how to approach this. Here's a photo of the ice crack shape I'm trying to go for: https://www.flickr.com/photos/dreamofdata/5434655197/in/photostream/ Thanks for any help. Diego Edited June 2, 2015 by Diego A Grimaldi Quote Link to comment Share on other sites More sharing options...
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