br1 Posted June 19, 2015 Share Posted June 19, 2015 I'm doing some research for a future project possibly involving a beast hit by arrows and bleeding heavily while travelling a water surface. So the questions are probably obvious, how do I get all these simulations to interact ? I know about Houdini's fur, wire solver and flips, but as I can expect some close-ups where we see the blood clumping the fur, while beeing driven by it's relief, and as the fur itself has to float on a water surface, while the blood, after leaving the fur has to dissolve itself in the water pond. I'm not expecting a complete solution, but if you already tackled that kind of situation I'm rater intrested in hearing from you ! Thanks Br1 Quote Link to comment Share on other sites More sharing options...
xs2222 Posted June 19, 2015 Share Posted June 19, 2015 Hi Bruno, for the close up shots the bare bones i reckon would be , use points and copy sop polygon replacemnet interact with flip ? and for the mid to long ones use fur / wire solve with flip ? Quote Link to comment Share on other sites More sharing options...
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