# scale in houdini 1m = 1 unit?

## Recommended Posts

we know that 1 unit in houdini is 1m .. is it really?

Thought I just test it:

Placed a cube 10 units in Y above the grid, RBD-object, gravity 9.8 .. uups, takes 35 frames to hit the ground.

according to physics:

g = 9.81 m/s^2

v= s/t

a= v/t -> a = s/t^2

t = sqroot(s/a) = sqroot(10m/9.81m/s^2)

t = ~1s = 24 frames .. not 35 !!

whats wrong ?

placing the cube 5 units in Y it needs exactly 24 frames to hit the ground by the way

Edited by borisb2
##### Share on other sites

I'm guessing your object is perfectly static at the start, in other words you need to calculate for the acceleration as well.

Instead, disabling gravity and setting the cubes initial velocity to -9.80665 in Y makes it hit the ground at approximately the 25 frame-mark (if your scene is set to 25 FPS).

##### Share on other sites

d = 1/2gt2

then

t = sqrt(2d/g)

so

t = sqrt(20/9.80665) = 1.42809s = 34.2741 frames (for 24fps)

which seems to check out, considering that you probably start at f = 1

##### Share on other sites

Tomas' math is correct. Houdini is accurately simulating what would actually happen and one Houdini unit is equal to one meter as far as dynamics go.

##### Share on other sites

I was sure that I had to be wrong ..didn't know about that one: d = 1/2gt2

thanks

## Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

×   Pasted as rich text.   Paste as plain text instead

Only 75 emoji are allowed.

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×