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Large scale simulations with different resolutions

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Hi guys,


I need some thoughts on this. Let's say you need a pretty big simulation and the background can be a much lower resolution than the foreground. Is this something that can be done? And are there any great examples out there?

I've been looking around and maybe this can be done using bounding box instancing or some advanced advection methods? Any thoughts or comments are greatly appreciated :).



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Sorry... forgot to mention that it needs to be FLIP simulation :). But it's very good to know that it can be done in Pyro too :D.  Thanks guys; I will have a look at the Highly Adaptive Liquid Sims. will report back!



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