pasto Posted January 3, 2016 Share Posted January 3, 2016 Nice thread indeed, thanx so much. Interesting to death. Quote Link to comment Share on other sites More sharing options...
mestela Posted January 8, 2016 Author Share Posted January 8, 2016 From a facebook post of a friend... crosses_v01.hipnc Quote Link to comment Share on other sites More sharing options...
mestela Posted January 8, 2016 Author Share Posted January 8, 2016 Ah, got the correct back-n-forth motion, and eased the rotation a little. crosses_v02.hipnc 3 Quote Link to comment Share on other sites More sharing options...
sessionbeer Posted January 8, 2016 Share Posted January 8, 2016 Here's a challenging one, surprisingly harder then I first thought! http://jodeus.tumblr.com/post/83654651594 This is a great thread by the way! Quote Link to comment Share on other sites More sharing options...
mestela Posted January 8, 2016 Author Share Posted January 8, 2016 Are you boasting that you solved it, or are asking us to have a go? If you've solved it, share a hip! Quote Link to comment Share on other sites More sharing options...
sessionbeer Posted January 8, 2016 Share Posted January 8, 2016 Ha no, sorry that came across like that, I haven't cracked it at all. I tried to recreate it in Python in another application, but i found that it's actually a pretty tricky look and feel to achieve! That flowing ripple movement is killer. I saw this thread and thought it may be a good time to have another go at it, or if anyone else fancied a crack at it? I'll post my attempts if I get anywhere with it Quote Link to comment Share on other sites More sharing options...
mestela Posted January 8, 2016 Author Share Posted January 8, 2016 hmm, sorta not quite... gotta go to bed. jodeus_v01.hipnc Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 8, 2016 Share Posted January 8, 2016 (edited) I dare to show my approach to "rgb dots" http://beesandbombs.tumblr.com/image/122970326959 I´m very sure there are more elegant ways to solve this and I´m grateful for some advice to make it better or in a different way. kind regards Jon rgb_dots_01.hipnc Edited January 8, 2016 by jon3de 1 Quote Link to comment Share on other sites More sharing options...
origin Posted January 8, 2016 Share Posted January 8, 2016 I dare to show my approach to "rgb dots" http://beesandbombs.tumblr.com/image/122970326959 I´m very sure there are more elegant ways to solve this and I´m grateful for some advice to make it better or in a different way. kind regards Jon in vex (newbie here) vexrgbdots.hipnc 2 Quote Link to comment Share on other sites More sharing options...
mestela Posted January 9, 2016 Author Share Posted January 9, 2016 Not sure if its more elegant or not, but here's my take: rgb_dots.hipnc 1 Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 9, 2016 Share Posted January 9, 2016 (edited) Here is my attempt to the crazy box. Unfortunately I have no programming background and I was not really able to build the vex code by my own (for now) but I remembered a tutorial on vimeo about plexus and I used this code. I think the timing of the noise is "wrong" compared to the original and the noise itself looks a bit different. Anyway.... Edit: the noise Value is a key frame animation. I do not like that. Maybe someone has a better solution for that. kind regards Jon crazy_box_01.hipnc Edited January 9, 2016 by jon3de 1 Quote Link to comment Share on other sites More sharing options...
mestela Posted January 9, 2016 Author Share Posted January 9, 2016 Keyframing is cheating. Nah its fine, but I've had a few cases where its been handy to know how to generate different types of looping motion. A sine wave is the obvious starting point, but then you realise you need a sawtooth wave or triangle waves, or a sawtooth for 1 second, then hold for 3 seconds, or smoothed versions of those curves... Here I've mapped @P.y based on @P.x, but in my gif scenes it'd be @P.y based on @Time, or whatever thing I need to loop in a certain fashion. Nothing clever about it, largely comes from rambly internal monologue like 'ok, time is increasing constantly, so what if i modulo it by 4... and what if I clamp that between 0 and 1... and smooth it... right, thats working... oh wait, what if I wrap that in a pow(), then add it to sin(@Time)', and so on. looping_time_examples.hipnc (edit) For completeness and efficiency, a much easier way that I talk about in that webinar is a trick I got from Matt Ebb; just use a channel ramp driven by @Time%1 (or whatever time interval you need), way easier and more intuitive. 4 Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 9, 2016 Share Posted January 9, 2016 Wow thank you. With the help of your examples I created a amplitude attribute ( f@amp=clamp(sin((@Frame+60)*0.05),-0.6,0); ) that is used by the turbulance noise.It works great. No cheating anymore What suprised me was that the attribvop with the noise immediately considered the "amp" attribute as the new Value...although there was no "amp" attribute in the geometry spreatsheet before. Does that mean if I promote some parameter for example the amplitude of the turbulance noise out of the vop network there is an "amp" attribute in the background but not in the geometry spreadsheet...but if I create a new one with the same name. The old one in the background is replaced? I hope this is somehow understandable...if not just ignore that^^ crazy_box_02.hipnc Quote Link to comment Share on other sites More sharing options...
MENOZ Posted January 9, 2016 Share Posted January 9, 2016 http://jodeus.tumblr.com/post/83654651594 i gave a try to this one is pretty close but i am not sure if there is maybe an additional gradient to control the offset in rotation or spacing. I added some parameter for fun. doodle.hip 2 Quote Link to comment Share on other sites More sharing options...
sessionbeer Posted January 10, 2016 Share Posted January 10, 2016 @mestela and @MENOZ Thanks for posting your files! Both really interesting to learn from, I got no where close on this one. Will attempt the next one Re: 4 Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 10, 2016 Share Posted January 10, 2016 Thought I´m able to manage this one but I was defeated by the colors at the end... Nevertheless I´m proud of my flower setup Maybe anyone has an idea how to render this overlay effect. I think its harder than it looks. kind regards Jon flower_02.hipnc 1 Quote Link to comment Share on other sites More sharing options...
MENOZ Posted January 11, 2016 Share Posted January 11, 2016 http://beesandbombs.tumblr.com/post/117269657434/circles-in-circles I tried to do this in VOP COP. When I had to start fiddling with the variables in the for loop was a bit hard. I still find scripting easier and clearer to read. But the new loop blocks are an amazing improvement over the old for loop. Anyway, the setup might not be optimal in its structure, and is not 100% finished, I think I am missing the external static circle. circles_V1.hip 2 Quote Link to comment Share on other sites More sharing options...
WLVL Posted January 11, 2016 Share Posted January 11, 2016 This thread is terrific! thanks for sharing! Quote Link to comment Share on other sites More sharing options...
mestela Posted January 11, 2016 Author Share Posted January 11, 2016 Nice one Menos! For the exercise of it I tried my own version in vex, in cops, without cheating and looking at your setup (tempting as it was!) Strange that cops vex uses capital letters for its attributes. The final motion isn't the same as the bees n bombs version, but I learned a few things, which is the whole point innit? circles_v2.hipnc 3 Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 11, 2016 Share Posted January 11, 2016 http://49.media.tumblr.com/d93e9aaf62d79585b1420e670f438f98/tumblr_ncvwb6PBEG1r2geqjo1_500.gif Not 100% but I wanted to finish one today. It´s a little bit messy I will try to make the scenes smarter and cleaner in the future. kind regards Jon bwDots_01.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.