mestela Posted January 12, 2016 Author Share Posted January 12, 2016 Easy to get additive colour in cops; when setting the pixel colour you can just make it +=0.1 of the existing colour. I did that in grayscale first, then fed it to a ramp to get the colours in the bees+bombs version. I've been able to get additive colours in 3d geo before, but you have to mess around with shaders a bit, which isn't the point of these exercises. flower_v01.hipnc Thought I´m able to manage this one but I was defeated by the colors at the end... Nevertheless I´m proud of my flower setup Maybe anyone has an idea how to render this overlay effect. I think its harder than it looks. kind regards Jon 1 Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 12, 2016 Share Posted January 12, 2016 Easy to get additive colour in cops; when setting the pixel colour you can just make it +=0.1 of the existing colour. I did that in grayscale first, then fed it to a ramp to get the colours in the bees+bombs version. The opportunities in this software are amazing. I did not know/used this "cops" so far. Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 14, 2016 Share Posted January 14, 2016 friendly blocks friendlyBlocks_v01.hipnc 2 Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 17, 2016 Share Posted January 17, 2016 http://beesandbombs.tumblr.com/image/97552062984 dribbblepopular.hipnc 2 Quote Link to comment Share on other sites More sharing options...
mestela Posted January 17, 2016 Author Share Posted January 17, 2016 friendly blocks An easier way to generate the colour spectrum is hsvtorgb(). If you do something like float h,s,v; h = @Time%1; s=1; v=1; @Cd = hsvtorgb(h,s,v); You can see why this works if you use any colour picker in houdini and set it into HSV mode. Cycling H between 0 and 1 will loop through the colour spectrum, locking S and V to 1 means maximum saturation and maximum brightness. 3 Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 20, 2016 Share Posted January 20, 2016 http://beesandbombs.tumblr.com/image/122276988099 This is my result for the "colorcube" which I liked. Im not very satisfied but I couldn´t find another soultion. Maybe I should go back to the circles In the end I fit the timeline in chramps and controlled the rotation with them. Jon colorcube_01.hipnc 2 Quote Link to comment Share on other sites More sharing options...
mestela Posted February 4, 2016 Author Share Posted February 4, 2016 (edited) Core idea wasn't too hard to work out, then spent ages working on the details. David Whyte's gifs are so slick and elegant, wanted to get this one as close as possible. Almost nailed it.... hexagon.hipnc Edited February 6, 2016 by mestela 9 Quote Link to comment Share on other sites More sharing options...
mestela Posted March 20, 2016 Author Share Posted March 20, 2016 Uh oh, found a new source of fun (which is actually the source of some of the uncredited ones earlier in this thread) http://bigblueboo.tumblr.com/ 3 Quote Link to comment Share on other sites More sharing options...
carlo_c Posted July 12, 2016 Share Posted July 12, 2016 (edited) Have started to dabble in VEX now, thought i would try my hand at one of the easier ones to get my feet wet not 100% like his (my speed is and amount of offset I think is off) but was a good introduction! https://beesandbombs.tumblr.com/post/145701615464/noise-floor-hd-remake-of-this-older-one mountain_gif.hipnc Edited July 12, 2016 by carlo_c forum bug 4 Quote Link to comment Share on other sites More sharing options...
ndeboar Posted September 5, 2016 Share Posted September 5, 2016 I got a bit distracted while doing a tutorial, and ended up with this: 2 Quote Link to comment Share on other sites More sharing options...
carlo_c Posted January 24, 2017 Share Posted January 24, 2017 Tried my hand at this one, couldn't get the last bit with the bob exactly as it is though. https://beesandbombs.tumblr.com/post/124275875509/descending dot_circle_spin_v02.hipnc 1 Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 25, 2017 Share Posted January 25, 2017 Carlo you gave me some motivation This is my attempt for "descending" descending_gif.hiplc 4 Quote Link to comment Share on other sites More sharing options...
carlo_c Posted January 30, 2017 Share Posted January 30, 2017 (edited) So concise, I have lots to learn still EDIT: thanks so much for posting up the hip file, saw where I went wrong with mine and got it working in the end! Edited January 30, 2017 by carlo_c update post 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 7, 2017 Share Posted February 7, 2017 (edited) On 20.3.2016 at 3:29 PM, mestela said: found a new source of fun I did one of them yesterday. It's based on a tube btw. Here is the code: #include <voplib.h> vector pos = normalize(@P); if(@ptnum < 4) pos = {1,0,0}; float speed = chf('speed') * -1; vector polar = vop_topolar(pos) * $PI; float angle = @Time * speed + polar.y; matrix3 mat = ident(); vector axis = {0, 1, 0}; rotate(mat, angle, axis); pos *= mat; @N = pos; gif_diamond_turbine.hipnc Edited February 7, 2017 by konstantin magnus 2 Quote Link to comment Share on other sites More sharing options...
Gorrod Posted February 26, 2017 Share Posted February 26, 2017 https://beesandbombs.tumblr.com/post/57971648339/hexagons-pulsin One of the easier ones and its not a perfect replica, but i certainly learned a lot by trying to recreate it! The hipfile turned out to be more of a little vex playground... hexagons_pulsin.hipnc 2 Quote Link to comment Share on other sites More sharing options...
PalTopin Posted April 5, 2017 Share Posted April 5, 2017 I saw this and I wanted to join, I'm learning though. I'm trying to do this one But I don't know how to achieve the "fade" in the tail, I haven't done almost anything in VEX/VOPS, I really don't know how to Here's the file, if someone have time to look at it and help me to learn I would appreciate it Loop.hiplc Quote Link to comment Share on other sites More sharing options...
mestela Posted April 5, 2017 Author Share Posted April 5, 2017 Haven't done these in a while, thanks for reminding me. Doesn't include his subtle y-rotation loop, but I've leave that for you to sort out... rainbow_torus.hipnc Quote Link to comment Share on other sites More sharing options...
mestela Posted April 5, 2017 Author Share Posted April 5, 2017 Bah, had to fix it. rainbow_torus_loop.hipnc 2 Quote Link to comment Share on other sites More sharing options...
jon3de Posted April 5, 2017 Share Posted April 5, 2017 eh...it rotates in the wrong direction 1 Quote Link to comment Share on other sites More sharing options...
jonmoore Posted April 5, 2017 Share Posted April 5, 2017 40 minutes ago, mestela said: Bah, had to fix it. rainbow_torus_loop.hipnc Nice one Matt. My kind of 'lateral pixel' eyecandy. Quote Link to comment Share on other sites More sharing options...
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