TimHart Posted November 25, 2015 Share Posted November 25, 2015 Howzit, Ive really tried not to post this question and figure it out myself but im afraid ill lose all my hair before that happens. Im trying to recreate a logo I made in cinema 4d, as im trying to switch over completely to houdini and would much rather do the animation for the ident in this software. super simple to setup in C4D with grid array cloner, 1 random effector controlling scale with linear falloff on y axis, and then 1 mograph colour shader picked from the spectrum also with the same falloff, now ive made a start with copy stamping and got the scale to randomise but haven't been able to figure out the gradient/ramp yet or come close to getting the colour the behave in the same way.. any help will be much appreciated.. thanks Tim Quote Link to comment Share on other sites More sharing options...
mestela Posted November 25, 2015 Share Posted November 25, 2015 c4d_box.hipnc Quote Link to comment Share on other sites More sharing options...
TimHart Posted November 25, 2015 Author Share Posted November 25, 2015 legend! man, I gotta learn vex.... Quote Link to comment Share on other sites More sharing options...
TimHart Posted November 25, 2015 Author Share Posted November 25, 2015 On that note.. from someone without a programming background, any suggestons where to dive in to start learning VEX, good tutorials/resources? Quote Link to comment Share on other sites More sharing options...
CiaranM Posted November 25, 2015 Share Posted November 25, 2015 There's no shame in using attribute VOPs if you prefer more of a visual programming approach. That should be quite familiar coming from c4d. See if you can recreate the solution using VOPs? Most vex functions will map directly to a node in VOPs. 1 Quote Link to comment Share on other sites More sharing options...
mestela Posted November 25, 2015 Share Posted November 25, 2015 Trying to flesh this page out into a quickstart guide, gimme feedback: http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex 1 Quote Link to comment Share on other sites More sharing options...
TimHart Posted November 26, 2015 Author Share Posted November 26, 2015 awesome. looks perfect... will let u know how it goes! Quote Link to comment Share on other sites More sharing options...
Hamp Posted November 26, 2015 Share Posted November 26, 2015 @mestela To me, your wiki is like the missing part of the official docs. Simply brilliant! 1 Quote Link to comment Share on other sites More sharing options...
gekkonier Posted November 26, 2015 Share Posted November 26, 2015 Wow, what a found! Your Wiki is great! Thank you! Quote Link to comment Share on other sites More sharing options...
zarti Posted November 26, 2015 Share Posted November 26, 2015 .. , gimme feedback: http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex i Love You ! is that useful ? =}- Quote Link to comment Share on other sites More sharing options...
mestela Posted November 26, 2015 Share Posted November 26, 2015 Ha, I guess. Constructive feedback would be more useful. Quote Link to comment Share on other sites More sharing options...
zarti Posted November 26, 2015 Share Posted November 26, 2015 ha haa .. absolutely ! all i wd personally do practically is just ask specific questions . maybe not a real feedback but the answers could be added to that if you judge so . Quote Link to comment Share on other sites More sharing options...
TimHart Posted November 27, 2015 Author Share Posted November 27, 2015 Holy crap @mestela just seen all the other pages you've made. What a legend! U deserve a case of beer sir! The vex stuff was consise and easy to follow. From not understanding it at all I feel far more confident to use a wrangle sop! Much appretiated Quote Link to comment Share on other sites More sharing options...
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