none Posted December 7, 2015 Share Posted December 7, 2015 (edited) none Edited June 21, 2016 by Amin CGI Quote Link to comment Share on other sites More sharing options...
wateryfield Posted December 8, 2015 Share Posted December 8, 2015 Hi every body Please help me and tell me how i can make this effect in Houdini ?! Exp : If you can, send to me a sample of Houdinifile( hip file ) of this effect , I really appriciat you If every body help me .. eamil : amincgi@gmail.com Since houdini14, you can initial object as deform active object, use deforming active to drive simulate. I will post a simple example. Quote Link to comment Share on other sites More sharing options...
wateryfield Posted December 8, 2015 Share Posted December 8, 2015 Since houdini14, you can initial object as deform active object, use deforming active to drive simulate. I will post a simple example. Cheers. deforming_active.hip 8 Quote Link to comment Share on other sites More sharing options...
none Posted December 12, 2015 Author Share Posted December 12, 2015 Cheers. thank you :) :) :) :) Quote Link to comment Share on other sites More sharing options...
none Posted December 12, 2015 Author Share Posted December 12, 2015 (edited) could u help me no good work . i need a flexible effect deforming_active.hip Edited December 12, 2015 by Amin Sadeghvand Quote Link to comment Share on other sites More sharing options...
mestela Posted December 12, 2015 Share Posted December 12, 2015 Cheers. That's a great setup, deceptively simple! Hope you don't mind, I recreated it and stuck it on the wiki. Amin, might be of use to see an alternate version: http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_packed_prims_and_deforming_geo 3 Quote Link to comment Share on other sites More sharing options...
854067387 Posted December 13, 2015 Share Posted December 13, 2015 hi man , if the point is other ways ,or other motion , this approach may not be very good, I have a very good way here,.and can help you easily to do this deform sim ,add me qq 854067387 or give me a email! Quote Link to comment Share on other sites More sharing options...
none Posted December 13, 2015 Author Share Posted December 13, 2015 hi man , if the point is other ways ,or other motion , this approach may not be very good, I have a very good way here,.and can help you easily to do this deform sim ,add me qq 854067387 or give me a email! Hi If you can, send to me a sample of Houdinifile( hip file ) ? thank you so much Quote Link to comment Share on other sites More sharing options...
wateryfield Posted December 14, 2015 Share Posted December 14, 2015 That's a great setup, deceptively simple! Hope you don't mind, I recreated it and stuck it on the wiki. Amin, might be of use to see an alternate version: http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_packed_prims_and_deforming_geo I happy you like this setup. And your wiki was awesome. Quote Link to comment Share on other sites More sharing options...
wateryfield Posted December 14, 2015 Share Posted December 14, 2015 could u help me no good work . i need a flexible effect Actually i came up with a better solution you can have a try. Ray the fracture points to the static origin surface by xyzdist. Then use primuv transfer the P to the moving surface. Quote Link to comment Share on other sites More sharing options...
none Posted December 18, 2015 Author Share Posted December 18, 2015 Actually i came up with a better solution you can have a try. Ray the fracture points to the static origin surface by xyzdist. Then use primuv transfer the P to the moving surface. Could u send me a hip file ? please ! Quote Link to comment Share on other sites More sharing options...
none Posted January 8, 2016 Author Share Posted January 8, 2016 (edited) none Edited June 21, 2016 by Amin CGI Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted August 27, 2016 Share Posted August 27, 2016 My deforming char progressive fracture test Hey guys I just wanted to say thanks to you all for this info and on one or two other odf threads regarding this too. This effect is something I've been wanting to do for ages and I'm so chuffed that I've not only done it but with a bit of head scratching I actually understand what's happening. I was having issues at first but it turns out I was missing a bit of vex to deactivate deforming parameter in the sop solver. The tokeru.com wiki is my new font of knowledge now!!! Thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.