Saya 5 Posted February 21, 2016 (edited) hello odforce, not sure if this is the right section but heck. As I as search the internet for tutorials I got some inspiration and wanted to try something. I saw a tutorial inwhere the pointsofvolume sop was used. I used a testobject for this sop and it worked. But know I thought, this should also work with animation. I had imported a fbx and wanted to connect it to the pointsofvolume sop. But I can't reach the fbx since the fbx is on obj level and the pointsofvolume sop in a geo. Im looking for a method to import the fbx in this geo sop. Can someone help me out? I have added a picture for clarity Edited February 21, 2016 by Marcomeeuwse Share this post Link to post Share on other sites
Juraj 293 Posted February 21, 2016 Hi, I think that Object Merge SOP might help you. Just remember to set Transform parameter to Into This Object (to keep transformations from OBJ level). Juraj Share this post Link to post Share on other sites
Saya 5 Posted February 22, 2016 Hi Juraj, Thanks for your reply. I was working with that sop before, trying to figure it out. This sop works. But i needed to select a geometry node in the fbx. Not the subnet of the fbx. Thanks Juraj for guiding me. M Share this post Link to post Share on other sites
anim 1,262 Posted February 22, 2016 ... But i needed to select a geometry node in the fbx. Not the subnet of the fbx.... if you want to bring in geometry from multiple objects in single Object Merge, you can use patterns /obj/subnet1/* will bring all geometries from objects directly in subnet1 /obj/subnet1/*/* will bring everything from objects directly in subnet1 and one more level (from other subnets in subnet1) /obj/subnet1/box* will bring geometry from objects starting with box which are directly inside of subnet1 etc... Share this post Link to post Share on other sites
Saya 5 Posted February 23, 2016 Ow nice pattern It came of good use. Thanks Share this post Link to post Share on other sites
fredericchauveau 0 Posted December 24, 2021 Well, sorry but I have the same problem. I used file -> import -> Filmbox FBX. I created a new geometry, placed inside an object_merge and used wildcards. When I render my object_merge, I can see my object rendered corretly. Then I created a curve and used "folow path". A constraints is correctly created. But when I change the frame, the object is not mouving. I then created a new geometrie, placed a file and loaded a ".sc" object. With the same procedure, the object moves correctly. Is there a paramer which locks the object_merge or prevents it to move and follow the path? Thank you ! Share this post Link to post Share on other sites