6ril Posted March 5, 2016 Share Posted March 5, 2016 Hi, in another thread http://forums.odforce.net/topic/25294-unrolling-paper-animation/ I've been advised to : "Easiest would probably be to nail your animation, and then add simulation on top of that." in order to achieve a realistic behaviour to rolled-up sheet of paper. (see other thread link for details and hip file) Unfortunately, I'm not comfortable enough with H15 to figure out how to do that on my own. I can animated, I can simulate (a bit), but I'm really wondering how adding/mixing the two would have to be wired. I've tried to read about it, but so far, I've only read about switching from one to another (which isn't what I need), and something about rest and target state, that might be involve, I don't kown : / If you can help.... much appreciated! thanks, cyril. Quote Link to comment Share on other sites More sharing options...
6ril Posted March 9, 2016 Author Share Posted March 9, 2016 anyone? : / Quote Link to comment Share on other sites More sharing options...
mestela Posted March 10, 2016 Share Posted March 10, 2016 These aren't good simulations by any metric, but at least it'll give you some ideas of how to use animation to drive a simulation. 2 examples in there, one using the wire solver, the other using pops/grains. -matt paper_unroll.hip 3 1 Quote Link to comment Share on other sites More sharing options...
6ril Posted March 10, 2016 Author Share Posted March 10, 2016 (edited) Great !! Thank you very much Matt I've just had a quick look, but will study that hip file. Thank you so much for taking the time Matt, really! P.S: and congratulation for you website ( http://www.tokeru.com/cgwiki/ ) such a cool place to discover Houdini ! Edited March 10, 2016 by 6ril Quote Link to comment Share on other sites More sharing options...
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