jingaa Posted March 10, 2016 Share Posted March 10, 2016 Hi everybody... i need something like this , how i can make it? Thank you all! Quote Link to comment Share on other sites More sharing options...
Juraj Posted March 10, 2016 Share Posted March 10, 2016 Hi, I have done something simillar recently. I used houdini ocean nodes to bake cusp texture to EXRs. Then used it in Nuke as projection + volume rays. It's quite a fake but it is fast and you avoid heavy rendering. Juraj Quote Link to comment Share on other sites More sharing options...
jingaa Posted March 10, 2016 Author Share Posted March 10, 2016 Ok sound is cool actually... do you have an example? i couldnt figured out about projection node in nuke Quote Link to comment Share on other sites More sharing options...
Juraj Posted March 10, 2016 Share Posted March 10, 2016 Hi, I don't have Nuke in front of me. But there are loads of tutorials about projections in Nuke. Juraj 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted March 10, 2016 Share Posted March 10, 2016 (edited) You can do this inside of Houdini by using a spotlight with a gobo (i.e. COP texture supplied to the project map) then shine that light through a lit fog volume. Render time is slow as molasses but if you enjoy watching paint dry give this technique a try. You can animate the pattern in COPs and the render should reflect this like moving waves from above. The recipe is this...Add an Atmosphere node at OBJ level.Set it's material to a fog light (v_foglight)Add a light to the scene and point it at some geometry.On the Atmosphere node under the Render tab set the light mask to the light you added.Tweak the volume fog material to match your scene, as the help states, this is dependent upon your scene scale. ap_volumetric_light.hipnc Edited March 10, 2016 by Atom 5 Quote Link to comment Share on other sites More sharing options...
jingaa Posted March 10, 2016 Author Share Posted March 10, 2016 Hey Atom, thank you for the file... i check it out and looks cool! Quote Link to comment Share on other sites More sharing options...
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