Blackstarz Posted March 10, 2016 Share Posted March 10, 2016 Hey guys , Anyone know if it's possible to a 360 video directly in Houdini without having to use unreal ? Like this : Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted March 10, 2016 Share Posted March 10, 2016 A few months ago I put in a request with SESI for this feature. Please let them know you're also interested in this feature. Specifically RFE #72326. Quote Link to comment Share on other sites More sharing options...
sidandmj Posted March 10, 2016 Share Posted March 10, 2016 Here is a recreation of the vr camera from Arnold...it is a CVEX lens shader and does over/under or side by side 360 renders apply it to a camera that is set to Lens shader and render! best to use square aspect ratio, and over/under for a setup like what you have shown et_vr_cam.hda 2 Quote Link to comment Share on other sites More sharing options...
Blackstarz Posted March 10, 2016 Author Share Posted March 10, 2016 (edited) Thx alot , it sound very cool . I tried to use it as u said with 2 spheres but when i render , it gives me something like that the attachement Not realy sure if im using it the proper way . Edited March 10, 2016 by Blackstarz Quote Link to comment Share on other sites More sharing options...
mestela Posted March 11, 2016 Share Posted March 11, 2016 that looks right. try putting your camera in a cube room, should look more like the stuff you expect. I'd done my own half-baked version of this, I'd say stick with sid's hda, but you might find some of the background info useful: http://www.tokeru.com/cgwiki/index.php?title=HoudiniOculusWip Quote Link to comment Share on other sites More sharing options...
Nico D. Posted March 11, 2016 Share Posted March 11, 2016 Did you try selecting Polar or Cylindrical camera projection ? It renders a complete 360 image. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted March 11, 2016 Share Posted March 11, 2016 Did you try selecting Polar or Cylindrical camera projection ? It renders a complete 360 image. That would be fine for non-VR viewing. The YouTube example from the original poster is just a spherical camera. Spherical plus VR is very different though, the second eye basically has a different camera position for every pixel sample in the image. Quote Link to comment Share on other sites More sharing options...
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