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How to do 360 View for VR


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Here is a recreation of the vr camera from Arnold...it is a CVEX lens shader and does over/under or side by side 360 renders

 

apply it to a camera that is set to Lens shader and render!

 

best to use square aspect ratio, and over/under for a setup like what you have shown

et_vr_cam.hda

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Did you try selecting Polar or Cylindrical camera projection ?

It renders a complete 360 image.

 

That would be fine for non-VR viewing. The YouTube example from the original poster is just a spherical camera. Spherical plus VR is very different though, the second eye basically has a different camera position for every pixel sample in the image.

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