schwungsau Posted June 15, 2018 Author Share Posted June 15, 2018 i am playing more with Vex right now: Vex Code: float resX = 600; float resY = 600; float deltaD = 0.5; int numVert = 3; float pi = 3.1415922653; float rotOffset = pi / 6.0; vector pos= {0,0,0}; float cx = (resX/2.0)*cos((2*pi/numVert) + rotOffset) + (resX /2); float cy = (resY/2.0)*sin((2*pi/numVert) + rotOffset) + (resY /2); int iter = chf("iteration"); for(int i=0; i<(iter+15); i++) { int num = int(((rand(i)*32767) % numVert) +1); float xVert = (resX/2) * cos((2*pi*num / numVert) + rotOffset) + (resX/2); float yVert = (resY/2) * sin((2*pi*num / numVert) + rotOffset) + (resY/2); cx += deltaD * (xVert - cx); cy += deltaD * (yVert - cy); if(i>15) { pos.x = cx; pos.y = cy; addpoint( 0, pos ); } } 1 Quote Link to comment Share on other sites More sharing options...
jerjozwik Posted March 27, 2019 Share Posted March 27, 2019 very cool work. i just started playing with julia sets in Cop2 nodes set to volume. have you done any fractal tests as volumetrics? Quote Link to comment Share on other sites More sharing options...
schwungsau Posted March 27, 2019 Author Share Posted March 27, 2019 3 hours ago, jerjozwik said: very cool work. i just started playing with julia sets in Cop2 nodes set to volume. have you done any fractal tests as volumetrics? tks, i did some volume renders with displacement, Lee Giggs style, but the rendertime was extreme slow. julia, manldebulb is quite data heavy and limits creative freedom. i am using only real geo / splines instead. Quote Link to comment Share on other sites More sharing options...
schwungsau Posted March 27, 2019 Author Share Posted March 27, 2019 splines rendering with indigo renderer 1 Quote Link to comment Share on other sites More sharing options...
schwungsau Posted April 24, 2019 Author Share Posted April 24, 2019 (edited) i using classic Julia Fractal to drive my spline : cool spline (Mantra) and black-and-white Edited April 25, 2019 by schwungsau 3 Quote Link to comment Share on other sites More sharing options...
schwungsau Posted January 11, 2020 Author Share Posted January 11, 2020 (edited) 3d flame rendered with renderman23 rendered with octane Edited January 11, 2020 by schwungsau 5 Quote Link to comment Share on other sites More sharing options...
eunchae Posted December 14, 2020 Share Posted December 14, 2020 On 2019. 4. 25. at 오전 4시 20분, schwungsau said: 클래식 Julia Fractal을 사용하여 스플라인을 구동합니다 : 멋진 스플라인 (만트라) 및 흑백 Hi! Your work is so cool! I'm looking for fractal noise and it's difficult. Could you please share the hip file with me? Thank you. Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 14, 2020 Share Posted December 14, 2020 (edited) @eunchae https://vimeo.com/220105131 plus search on GitHUb For OPEN cl variant Edited December 14, 2020 by Librarian Quote Link to comment Share on other sites More sharing options...
eunchae Posted December 16, 2020 Share Posted December 16, 2020 On 2020. 12. 14. at 10:40 PM, Librarian said: @eunchae https://vimeo.com/220105131 plus search on GitHUb For OPEN cl variant Thank you! Quote Link to comment Share on other sites More sharing options...
schwungsau Posted January 31, 2021 Author Share Posted January 31, 2021 (edited) once i access to my workstation again i can share the hip file. but tis pretty the same seen in the vimeo video, its a classic mandelbrot, no secret behind it. Edited January 31, 2021 by schwungsau Quote Link to comment Share on other sites More sharing options...
schwungsau Posted January 31, 2021 Author Share Posted January 31, 2021 older video, i am using a simple pi expression to draw cycles and connect some point with polysplines. Quote Link to comment Share on other sites More sharing options...
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