Nashrat Shahi Posted May 22, 2016 Share Posted May 22, 2016 Hi, I am facing problem in cone twist constraint as you can see in my video that after hitting chunks or debris keep spinning....i don't know why......Can anybody tell me the reason and also the solution of problems... Thank you cone_constraint_prblm.m4v Quote Link to comment Share on other sites More sharing options...
6ril Posted May 22, 2016 Share Posted May 22, 2016 some power users will probably spot out a main possibility from the video, but it would help to have the hip file to investigate quickly. have you tried to increase the "angular threshold" (in DOP/wall RBD packed object/bullet data tab)? To help calm down the slow stumbling pieces, but won't calm down the high spinning ones :/ Quote Link to comment Share on other sites More sharing options...
mosssi Posted May 23, 2016 Share Posted May 23, 2016 I don't know the exact cause of this but I it may be from: - Your constraints length and rest parameter in cone twist constraint node. (the constraint primitives should be zero in length) - The breaking constraint method which you use. (you delete primitives by a large force threshold or ...) Quote Link to comment Share on other sites More sharing options...
Nashrat Shahi Posted May 23, 2016 Author Share Posted May 23, 2016 (edited) ok i'll check it out... Edited May 23, 2016 by Nashrat Shahi Quote Link to comment Share on other sites More sharing options...
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