Atom Posted July 11, 2016 Share Posted July 11, 2016 (edited) Hi All, I have a font object and I want to extrude it using the shape of a curve to create a custom extrusion look. I have dropped down a curve and connected it to the second input of the PolyExtrude node but no matter how I move the points of the curve around, no useful extrusion is ever produced using this technique. Is there a way to emulate Blenders method for profile beveling in Houdini? ap_extrude_font_profile_issue.hipnc.hiplc Edited July 14, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
6ril Posted July 11, 2016 Share Posted July 11, 2016 (edited) depending on what extrusion you're after, this method might not be what you need, or what you think it is. Don't think of it as a "profile" of extrusion, it is a spine of extrusion, which is very different. with the curve you can see in the picture, a profil would give you beveled font (like the 123 on the right), but the same curve used as a spine gives you the 123 on the left. that's just to (try to) clarify the polyextrude node, now about how to recreate the profil beveling of blender or max, I would need to search too, so I'll let more advanced users help you. Edited July 11, 2016 by 6ril Quote Link to comment Share on other sites More sharing options...
davpe Posted July 11, 2016 Share Posted July 11, 2016 have you seen this? http://www.sidefx.com/tutorials/polybevel/ from 3:00 further it is pretty much showing exactly what are you asking about. 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 12, 2016 Author Share Posted July 12, 2016 I did watch that video and now revisited it. PolyBevel is close but I can't seem to align it correctly. When I apply it to the font it only bevels the stroke of the font. I am trying to bevel the extrude edge based upon the profile curve. ap_extrude_font_profile_issue_1b.hiplc Quote Link to comment Share on other sites More sharing options...
6ril Posted July 12, 2016 Share Posted July 12, 2016 I seen the problem, and it makes me think that may be, you should build the side first, then cap. Like a sweep of your profile along the font (un-extruded font), to get the sides. Then cap the front and back. But, to be honest, after a quick test, the sweep is making me loose my nerves. It works, but there's some clean up to do on the font first. I'm now curious to see if there's a clean way to do this in H. Quote Link to comment Share on other sites More sharing options...
6ril Posted July 13, 2016 Share Posted July 13, 2016 atom? found a solution? tried the sweep+cap ? Quote Link to comment Share on other sites More sharing options...
nbyte Posted July 14, 2016 Share Posted July 14, 2016 (edited) Hi Atom, I would try extrude instead of polyextrude (see attached pic). Edited July 14, 2016 by nbyte 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 14, 2016 Author Share Posted July 14, 2016 Thanks Nico, that looks right! Quote Link to comment Share on other sites More sharing options...
6ril Posted July 14, 2016 Share Posted July 14, 2016 15 hours ago, nbyte said: I would try extrude instead of polyextrude that simple cheers nico. Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 10, 2020 Share Posted August 10, 2020 Am alone to think the Sidefx Polyextrude could be improved? Here, it was on a planar shape but putting down a full complex networks to bevel pieces of a voronoid fractured relatively simple geo, gets me wonders. I guess i missed something? And the custom curve profil input, i don't know but itùs realyl a fight for such a basic but essential operattion. Or am i unlucky with my with my model or so? On 15/07/2016 at 1:07 AM, 6ril said: that simple cheers nico. pbevelhave Quote Link to comment Share on other sites More sharing options...
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