Stremik Posted September 20, 2002 Share Posted September 20, 2002 Everybody remember that guy who could liquify himself right? I need to create similar effect. I want to form a word from a puddle of liquid metal but I have absolutely no idea how to upproach this. I would be really greatful if someone could give me some tips on how I can do that!!! Thank you! Quote Link to comment Share on other sites More sharing options...
chang Posted September 20, 2002 Share Posted September 20, 2002 In the demo files of houdini, you can find golden liquid of text. The folder name is, demo/projects/liquid/liquidgold I hope this would help. Quote Link to comment Share on other sites More sharing options...
Szymon Posted September 20, 2002 Share Posted September 20, 2002 Available only with which version of houdini? Quote Link to comment Share on other sites More sharing options...
icedeyes Posted September 20, 2002 Share Posted September 20, 2002 copy some metaballs on curves that represent the letters and animate the curves and the metaball size.... C ya... Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted September 20, 2002 Share Posted September 20, 2002 Hmm... I am also guessing that after the Metaball, you'd have to play with Cookies to get the sharper edges? That's just my wild guessing. Quote Link to comment Share on other sites More sharing options...
Stremik Posted September 21, 2002 Author Share Posted September 21, 2002 Yea, yea!!! Sharp edges is what I'm after, but what kind of Cookies?Oreo? Quote Link to comment Share on other sites More sharing options...
Stremik Posted September 23, 2002 Author Share Posted September 23, 2002 BUMP How about them sharp edges? Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted September 23, 2002 Share Posted September 23, 2002 eerm... Let me give it a try at 2:45pm today in class. I am *guessing* that you'd probably have to convert your metaball to polygon first, and then use Cookie SOP (isn't that a funny name?? ) to cut the edges out. Or may be even dealing with creasing as another way?? Anyone else have any other ideas to throw around? Funny how a lot of stuff that seems like a piece of cake to do can easily turned out to be a nightmare in the vfx world. Quote Link to comment Share on other sites More sharing options...
danteA Posted September 23, 2002 Share Posted September 23, 2002 I don't really know what you're looking for but if I set the XY & Z components to 2, then I get sharp edges. Granted, that I don't any 90 degree angles, but does this help? Quote Link to comment Share on other sites More sharing options...
chang Posted September 23, 2002 Share Posted September 23, 2002 I have no idea what's on your mind with sharper edges. What you are after is like this? liquid to text I used followPOP. Later, copied to metaball, and subdivided. Quote Link to comment Share on other sites More sharing options...
sirogi Posted September 23, 2002 Share Posted September 23, 2002 looks cool! reminded me of a recent post to the houdini list where people were after similar effects for clouds, and ended up having "jitter" in the metaball subdivision (the subdivided mesh won't stay consistent from frame to frame...) I see you have the same problem......it's kinda hard to solve... still cool though ... Quote Link to comment Share on other sites More sharing options...
Stremik Posted September 23, 2002 Author Share Posted September 23, 2002 Wow awsome! What I'm after is, I want the letters elevate on the surface of the water and then disconnect from the surface. And I want them to be sharp the whole time. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.