Jump to content

VDB, Attribute Transfer and UVs - Problem


Recommended Posts

Hello guys,  i think this is a peculiar problem

I have to "fuse" 2 meshes and VDB looks just perfect for the job.

The 1st mesh is an orange (alembic) and it have some perfect UVs. What I did is a simple vdb setup to combine the 2 meshes + an attribute transfer to get the uvs from the orange but, unfortunatelly, it looks like some of the polygons are still connected in some parts where it shouldn't be.

Does anyone knows a solution for this?

I can't share the original scene so I've recreated it in a simple way. The original one have a face to mix with the orange. 

here's the images + scene file (with abc) in case someone can have a look at it :)

YrN5PuD.jpg

lTxPYGD.jpg

Thx again,
Alvaro

UVs Transfer Problem.rar

Link to comment
Share on other sites

Remi, I'm having problems to export it back as abc with the UVs.

I guess it's hapenning 'cause I don't have the uv vertex attribute anymore but I have no idea on how to get it back.

EDIT: An attribute promote, from points to vertex, worked just fine ;)

Thx

Edited by ParticleSkull
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...