ParticleSkull Posted October 14, 2016 Share Posted October 14, 2016 Hello guys, i think this is a peculiar problem I have to "fuse" 2 meshes and VDB looks just perfect for the job. The 1st mesh is an orange (alembic) and it have some perfect UVs. What I did is a simple vdb setup to combine the 2 meshes + an attribute transfer to get the uvs from the orange but, unfortunatelly, it looks like some of the polygons are still connected in some parts where it shouldn't be. Does anyone knows a solution for this? I can't share the original scene so I've recreated it in a simple way. The original one have a face to mix with the orange. here's the images + scene file (with abc) in case someone can have a look at it Thx again, Alvaro UVs Transfer Problem.rar Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted October 14, 2016 Share Posted October 14, 2016 Yo, Here's a possible fix, using xyzdist and primuv to find the correct uv value and a for loop on each connected uvsets not to have bad uv interpolation UVs Transfer Problem_fix.hiplc.hipnc 6 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted October 14, 2016 Author Share Posted October 14, 2016 That's just incredible! Thank you very much, Remi, i'll dissect it asap Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted October 14, 2016 Author Share Posted October 14, 2016 (edited) Remi, I'm having problems to export it back as abc with the UVs. I guess it's hapenning 'cause I don't have the uv vertex attribute anymore but I have no idea on how to get it back.EDIT: An attribute promote, from points to vertex, worked just fine Thx Edited October 14, 2016 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
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