nvdomidi Posted October 21, 2016 Share Posted October 21, 2016 (edited) Hey guys, I'm trying to create the effect of the steam clouds coming out from a train's pipe. I've made a simple animation for the train using some boxes and a locomotive model i found online, set up a fluid source and I've got some smoke coming out of the train's pipe. I've also made a VDB for the pipe so the smoke doesn't go through the pipe itself and it just collides with it. But I just cant seem to get the explosive effect the steam has when it comes out of the pipe and it looks really unrealistic. I attached the hip file so if you could take a look at it and maybe give me some tips I'd really appreciate it! I want it to look something like this: edit: btw im using pyros because i dont know how to use particles yet :/ SteamTrain.hip Edited October 21, 2016 by nvdomidi Quote Link to comment Share on other sites More sharing options...
tamagochy Posted October 21, 2016 Share Posted October 21, 2016 Add more temperature or use fast particles for sourcing. Quote Link to comment Share on other sites More sharing options...
Atom Posted October 21, 2016 Share Posted October 21, 2016 (edited) Here is how I would setup the collision portion. Make a unique object to be the emitter and use the smoke stack as the collision object. Trying to emit from the collision object just confuses things. I have also setup the bounding box to track the moving emitter so you don't have to specify a giant bounding volume, which can slow down calculations. Increase the padding if smoke starts to collide with the bounding walls. ap_SteamTrain.hipnc Edited October 21, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
Atom Posted October 21, 2016 Share Posted October 21, 2016 (edited) Here is another file I found on SideFX website that shows how to setup a chimney with smoke. A little bit different setup. chimny_smoke_Fix.hip Edited October 21, 2016 by Atom 1 Quote Link to comment Share on other sites More sharing options...
nvdomidi Posted October 21, 2016 Author Share Posted October 21, 2016 Thank you man this is really helpful advice for a newbie like me, I'll get to it today and share the results when it's rendered! Quote Link to comment Share on other sites More sharing options...
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