anopara Posted November 8, 2016 Share Posted November 8, 2016 (edited) Hello, everyone! I'm very excited to share my Procedural Lake Houses tutorial series, where I show how to generate the houses all the way from base silhouette to final shading. Example of the Generated Content: Link to cmiVFX page: https://cmivfx.com/products/494-procedural-lake-house-building-creation-in-houdini-volume-1 Thank you for watching and have a good day! Edited January 25, 2017 by anopara 7 Quote Link to comment Share on other sites More sharing options...
michael Posted November 8, 2016 Share Posted November 8, 2016 Thanks Anastasia! really looking forward to this 1 Quote Link to comment Share on other sites More sharing options...
bandini Posted November 8, 2016 Share Posted November 8, 2016 Looks great! 1 Quote Link to comment Share on other sites More sharing options...
anopara Posted November 9, 2016 Author Share Posted November 9, 2016 @michael @bandini, Thank you! Quote Link to comment Share on other sites More sharing options...
stickman Posted November 9, 2016 Share Posted November 9, 2016 anopara, looks great! I'll be purchasing with my next paycheck! I've long been amazed by Kim Goosen's roof generator... here, particularly how the roof elements seem really to cut off on the edges. Yours seem to just penetrate - which is fine for non-closeups. Do you show generation of cut elements ie. as one roof element cuts into another? Quote Link to comment Share on other sites More sharing options...
anopara Posted November 9, 2016 Author Share Posted November 9, 2016 2 minutes ago, stickman said: anopara, looks great! I'll be purchasing with my next paycheck! I've long been amazed by Kim Goosen's roof generator... here, particularly how the roof elements seem really to cut off on the edges. Yours seem to just penetrate - which is fine for non-closeups. Do you show generation of cut elements ie. as one roof element cuts into another? Thank you, David! Yes, Kim's examples are always truly inspiring I do not indeed account for the roofs intersection with another elements, as it was not my goal in this project. One of the goal was to automatocally generate roofs that recognize its relationship with the building and the roofs-neighbours. Based on those parameters, the height and elevations are calculated and the merging is determined. I have a trick there how I account for intersection of the building blocks, when creating the silhouette. But I'm not sure it will work on the roofs. Hope, that answers your question And if you have any other questions when following the tutorial, do not hesitate to contact me here or mail me at anastasiaopara@gmail.com 1 Quote Link to comment Share on other sites More sharing options...
stickman Posted November 9, 2016 Share Posted November 9, 2016 Thanks! Forgot to praise your look dev. Makes it really attractive! 1 Quote Link to comment Share on other sites More sharing options...
anopara Posted November 17, 2016 Author Share Posted November 17, 2016 Vol 2 is now available! link: https://cmivfx.com/products/496-procedural-lake-house-building-creation-in-houdini-volume-2 Quote Link to comment Share on other sites More sharing options...
Farmfield Posted November 17, 2016 Share Posted November 17, 2016 Awesome stuff, Anastasia, hoping to get some time over the holidays to watch these two. 1 Quote Link to comment Share on other sites More sharing options...
anopara Posted November 17, 2016 Author Share Posted November 17, 2016 33 minutes ago, Farmfield said: Awesome stuff, Anastasia, hoping to get some time over the holidays to watch these two. Thank you, Johnny! There is more to come! 1 Quote Link to comment Share on other sites More sharing options...
anopara Posted November 28, 2016 Author Share Posted November 28, 2016 Vol 3 is now available! Quote Link to comment Share on other sites More sharing options...
ciliath Posted November 28, 2016 Share Posted November 28, 2016 Cool!! How many parts are there gonna be if I may ask? Quote Link to comment Share on other sites More sharing options...
michael Posted November 28, 2016 Share Posted November 28, 2016 I believe there are 4 volumes Quote Link to comment Share on other sites More sharing options...
bonsak Posted November 28, 2016 Share Posted November 28, 2016 @anoparaThis looks great! Do you know if there will be a bundle option for all 5 volumes? (When they are all released) -b Quote Link to comment Share on other sites More sharing options...
Farmfield Posted November 28, 2016 Share Posted November 28, 2016 Now you gotta do 6 volumes, Anastasia, to prove everyone wrong. Quote Link to comment Share on other sites More sharing options...
bonsak Posted November 28, 2016 Share Posted November 28, 2016 Quoting the product page "A year in the making, cmiVFX releases volume 1 of a 5-volume, 17-hour mega-course showing...." 1 Quote Link to comment Share on other sites More sharing options...
anopara Posted November 30, 2016 Author Share Posted November 30, 2016 On 28.11.2016 at 1:59 PM, ciliath said: Cool!! How many parts are there gonna be if I may ask? On 28.11.2016 at 9:31 PM, michael said: I believe there are 4 volumes On 28.11.2016 at 10:00 PM, bonsak said: Quoting the product page "A year in the making, cmiVFX releases volume 1 of a 5-volume, 17-hour mega-course showing...." There are 5 Volumes in total indeed Quote Link to comment Share on other sites More sharing options...
anopara Posted November 30, 2016 Author Share Posted November 30, 2016 On 28.11.2016 at 9:50 PM, bonsak said: @anoparaThis looks great! Do you know if there will be a bundle option for all 5 volumes? (When they are all released) -b Thank you, Bonsak! I will check on that with cmivfx, and let you know 1 Quote Link to comment Share on other sites More sharing options...
ciliath Posted November 30, 2016 Share Posted November 30, 2016 Sweet, keep up the good work Yeah, a bundle would be awesome!! 1 Quote Link to comment Share on other sites More sharing options...
anopara Posted December 1, 2016 Author Share Posted December 1, 2016 @bonsak @ciliath the bundle option might very well be but no ETA on it though 1 Quote Link to comment Share on other sites More sharing options...
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