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Crowd Object Trigger


Mandrake0

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At the moment i'm playing a bit with the crowd tools. i have seen that there are triggers for crowd agents but are there also triggers for object's? 

i want to make a small project where the agent has to run thru a parcour and in special situation some elements want's to kill them and for that i need logic in the object. 

is there a alternative way todo it? in a gameengine it's easy to do it but i wan't to learn houdini crowd.

 

 

 

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Just make your object a 1 bone agent with 1 state. Or in your case, two states. One for sitting there and the other state for dying/removing it. Then it can inherit all the functionality just like other agents.

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