Search the Community
Showing results for tags 'trigger'.
Found 4 results
i have a simple audio file that is one note from a bass. using a trigger attribute from SOP piping that into a trigger node in CHOPS i can control where this audio will play. how can i change the pitch of each copy of the audio according to some other value from SOPs?
hey guys. simple question which I do not hold the answer to. I have a switch and I want it to switch input number every 50th frame going between 0 and 1. so example would be that for the first 50 frames the active switch value is 0 and then on frame 51 it goes to 1, hold that for 50 frames and then turns back to 0. I need this to be a procedural expression if possible rather than key framing it. Thanks
At the moment i'm playing a bit with the crowd tools. i have seen that there are triggers for crowd agents but are there also triggers for object's? i want to make a small project where the agent has to run thru a parcour and in special situation some elements want's to kill them and for that i need logic in the object. is there a alternative way todo it? in a gameengine it's easy to do it but i wan't to learn houdini crowd.
I made a explode ball (voronoi+foreach(make them scale and dissapear)) and I copy them along with my ground. And I animate the camera. What I am trying to do is to make the ball explode where my camera goes by. Is there a way to achieve it? Like a trigger or something? I tried to ramp my copy point, but I don't know how to connect it between the explode animation. The following is my hip file, please help me. Thank you so so much!!! cut01.hip