Mandrake0 Posted November 12, 2016 Share Posted November 12, 2016 At the moment i'm playing a bit with the crowd tools. i have seen that there are triggers for crowd agents but are there also triggers for object's? i want to make a small project where the agent has to run thru a parcour and in special situation some elements want's to kill them and for that i need logic in the object. is there a alternative way todo it? in a gameengine it's easy to do it but i wan't to learn houdini crowd. Quote Link to comment Share on other sites More sharing options...
Atom Posted November 12, 2016 Share Posted November 12, 2016 Just make your object a 1 bone agent with 1 state. Or in your case, two states. One for sitting there and the other state for dying/removing it. Then it can inherit all the functionality just like other agents. 1 Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted November 13, 2016 Author Share Posted November 13, 2016 (edited) hey thanks atom for the tip i will try that.... EDIT add a test File object_agent.hipnc Edited November 13, 2016 by Mandrake0 Quote Link to comment Share on other sites More sharing options...
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