jonidunno Posted February 6, 2017 Share Posted February 6, 2017 Hello, I'm looking to create a kelp forrest like the reference below and being novice to houdini was wondering the best way to approach it... I started with a line sop and resampling I could copy sop'ing my leaves onto that. I'm looking to add dynamic moment to the kelp and wasn't sure if I should use cloth? Any help would be appreciated! Thanks, Quote Link to comment Share on other sites More sharing options...
Atom Posted February 6, 2017 Share Posted February 6, 2017 You could try a simple animated mountain sop on the result of the copied leaves. I just did something similar with a swaying palm tree. 1 Quote Link to comment Share on other sites More sharing options...
foxel Posted February 7, 2017 Share Posted February 7, 2017 You can alternatively try a wire sim which tends to be fairly straight forward on your curve, and attach leaves to that afterwards 1 Quote Link to comment Share on other sites More sharing options...
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