MatthD Posted February 7, 2017 Share Posted February 7, 2017 Hi Odforce, I'm running into an issue on a destruction sim i'm currently doing and if you guys had a solution it would be perfect (i'm running a bit crazy with this...) So basically I modeled my building, and did a basic glue constraint network to hold the structure before applying a force with metaball (i've tried popmetaball/multi solver and magnet force, doesn't solve the problem). When my magnet turns active everything explode but unfortunately some pieces get stuck mid air... I've read every single thread i've found on the subject, I know that glue constraint needs an impact to be deleted, so I transfered color from my metaball to the glue primitive and deleted it based on that. I tried to do this method at both SOP level and in SOP solver changing the overwrite expression from $SF to $SF == 1 when needed.. None of these solutions work and I'm running out of ideas.. Scene file attached below, thanks in advance ! Cheers SILO.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted February 7, 2017 Share Posted February 7, 2017 Incomplete asset definition in your file. Quote Link to comment Share on other sites More sharing options...
MatthD Posted February 7, 2017 Author Share Posted February 7, 2017 Yes, there is two otls for cone twist constraints, i bypassed these two in my dop sim, the glue constraint issue should not be affected by these.. Can you open the file anyway ? Thanks Atom Quote Link to comment Share on other sites More sharing options...
MatthD Posted February 11, 2017 Author Share Posted February 11, 2017 Anyone ? Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 12, 2017 Share Posted February 12, 2017 (edited) in your POP Metaball Force, untick Ignore Mass. Don't ask me why cos I don't know enough to explain, I simply tried other tweaks like disable Sleeping, Reduce Padding, Create Convex Hull per Set of Connected Prims...etc....etc...however they all 'shift' their problems elsewhere rather than cleaning them up (one even instead of fixing 'stuck' geo, there are now bits of geo crazily spinning on the ground by themselves like a breakdancer high on......err......crack) Unticking Ignore Mass seems the best solution, I found. Edited February 12, 2017 by Noobini Quote Link to comment Share on other sites More sharing options...
MatthD Posted February 15, 2017 Author Share Posted February 15, 2017 Thanks Noobini, unfortunately it doesn't seem to solve the issue I still get weird behavior on the pieces.. Thanks guys I'm gonna try something else Quote Link to comment Share on other sites More sharing options...
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