mosssi Posted February 20, 2017 Share Posted February 20, 2017 Hi everybody I want an animated texture map in my shader and I assume a $F is the way to go but unfortunately the texture vop just raise this error: "Cannot have channels which depend on time." Although the path evaluate correctly in texture node the render sticks to frame 1 texture. So what am I doing wrong? Thank you. Quote Link to comment Share on other sites More sharing options...
mosssi Posted February 20, 2017 Author Share Posted February 20, 2017 I don't know why but when you promote the path parameter and use the expression outside of the vop it seems ok. So that's it. 1 Quote Link to comment Share on other sites More sharing options...
ahmedhindy Posted October 20, 2021 Share Posted October 20, 2021 same problem with arnold, is ur problem Arnold related? Quote Link to comment Share on other sites More sharing options...
Sepu Posted October 20, 2021 Share Posted October 20, 2021 if you promote the parameter outside the vop builder or whatever Arnold call it that it should work just fine. Quote Link to comment Share on other sites More sharing options...
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