caskal Posted February 26, 2017 Share Posted February 26, 2017 Hey guys, I tried to import a fbx from mixamo (walking animation) and wanted to add some fem, but as soon as I add it the walk animation stops, there is a way to have both things? Thanks! Quote Link to comment Share on other sites More sharing options...
caskal Posted March 1, 2017 Author Share Posted March 1, 2017 Impossible? Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted March 1, 2017 Share Posted March 1, 2017 Use import taget geometry on solid object node. And you can use pintoanimation parameter to pin exact points if you want to. 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 1, 2017 Author Share Posted March 1, 2017 8 hours ago, cudarsjanis said: Use import taget geometry on solid object node. And you can use pintoanimation parameter to pin exact points if you want to. Thanks Janis, I dont know if im doing wrong but I went into the dop network and selected the animation fbx but keeps falling (because of fem) without taking the fbx animation, here is the scene and the fbx if you can check out would be great, thanks again fbx_to_fem.hipnc.hip running_inPlace_Mirrored.fbx Quote Link to comment Share on other sites More sharing options...
msyugo Posted March 2, 2017 Share Posted March 2, 2017 Hey, From your print screen i can see you have attached it but kept the 'target stiffness' at zero. Bump it to something like 10000000 and you should start seeing your geo trying to match your animated ref. It describes how much will your sim geo gonna try to match the target geo. Hope it helps, M 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 2, 2017 Author Share Posted March 2, 2017 3 hours ago, msyugo said: Hey, From your print screen i can see you have attached it but kept the 'target stiffness' at zero. Bump it to something like 10000000 and you should start seeing your geo trying to match your animated ref. It describes how much will your sim geo gonna try to match the target geo. Hope it helps, M GENIUS! thanks so much, finally got this working, cheers! Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted March 2, 2017 Share Posted March 2, 2017 Marcello is right Increase target stiffness. Plus in your setup your target geo is changing topology all the time. You should put timeshift node with $RFSTART and then use point deform to make this move with the animation without changing topology. 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 3, 2017 Author Share Posted March 3, 2017 10 hours ago, cudarsjanis said: Marcello is right Increase target stiffness. Plus in your setup your target geo is changing topology all the time. You should put timeshift node with $RFSTART and then use point deform to make this move with the animation without changing topology. Thanks @cudarsjanis , I will try that tomorrow in the studio, I got it working with the stiffnes but it went everywhere. My main goal here is have the man running, but add some jello like to make it weirder, to add more movement. Thanks both for the tips, will see if I can make it work properly tomorrow Cheers! Quote Link to comment Share on other sites More sharing options...
caskal Posted March 4, 2017 Author Share Posted March 4, 2017 (edited) Okay I give up, been reading houdini help, watching other tutorials, testing and failing, at least I learned how the pintoanim works and I now can stick points so they dont deform. As for the fbx walking animation with fem, either I get the fem falling, or the animation without fem moving, tried with creating a group of points with pintoanimation, result was a superdeformed mesh, changed that to primitves, the guy moved but without fem. Changed target stiffness to evernumber, either started to float on the air randomly or weird stuff. At least I made a weird animation haha Edited March 4, 2017 by caskal Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted March 31, 2017 Share Posted March 31, 2017 If you update few steps in your setup everything will work. I actually downloaded the hip and did some tests, but I can\t upload anything from work. not even screenshots. Basically you can even feed in from sops the targetstiffness as an attribute in dops. so you could select hands, feet, head to be stuck to anim and rest be calculated as fem. change model to organic tissue, play around a bit. and you will get some interesting results. Also don\t forget to use point deform, to feed in animated geo. Have fun 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 31, 2017 Author Share Posted March 31, 2017 9 hours ago, cudarsjanis said: If you update few steps in your setup everything will work. I actually downloaded the hip and did some tests, but I can\t upload anything from work. not even screenshots. Basically you can even feed in from sops the targetstiffness as an attribute in dops. so you could select hands, feet, head to be stuck to anim and rest be calculated as fem. change model to organic tissue, play around a bit. and you will get some interesting results. Also don\t forget to use point deform, to feed in animated geo. Have fun Hey Janis, thanks for the info! I gave up with this some weeks ago but I'll definetly give a try again with your suggestions. Cheers! Quote Link to comment Share on other sites More sharing options...
vegardaarhus Posted August 26, 2017 Share Posted August 26, 2017 Any luck with this? im trying to do this too, but cant seem to @cudarsjanis setup correctly. dont want to act spoiled, but hipfile anyone? Quote Link to comment Share on other sites More sharing options...
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