art3mis Posted March 9, 2017 Share Posted March 9, 2017 (edited) Hi Have high poly CAD models as Maya scenes also with many materials and textures I'd like to preserve. I've successfully exported these from Maya and imported these FBX files into Unity and retained the necessary materials and textures. 2 things aren't working however - the poly count is WAY too high (+5 million tris , verts!) - seem to be missing normals Unfortunately TOTAL Maya novice. If possible would prefer to work in Houdini. Is anyone aware of some good retopology tutorials for Houdini? What about 3rd party tool that would help automate poly reduction while still retaining textures? I've heard great things about the free Instant Meshes for one...https://github.com/wjakob/instant-meshes Any help appreciated! Edited March 9, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Iskander Posted March 9, 2017 Share Posted March 9, 2017 What about Poly Cruncher?http://www.mootools.com/plugins/us/polygoncruncher/ Quote Link to comment Share on other sites More sharing options...
eetu Posted March 9, 2017 Share Posted March 9, 2017 (edited) Do check out https://www.sidefx.com/forum/topic/44816/ - lkruel put together a quick little SOP that lets you call instant meshes from inside Houdini. Edited March 9, 2017 by eetu Quote Link to comment Share on other sites More sharing options...
art3mis Posted March 9, 2017 Author Share Posted March 9, 2017 Thanks. great info! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.