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Dissolve random edges

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Hi fellows Houdinistas.

I want to dissolve random edges on triangulated surface with even edge lengths. If I try to use a sort node to randomize + group node to create edge group there - it creates edge group with random polygons edges (all connected edges on one triangle) selected. Is there a way to select some random (not connected to each other) edges? Any way to access edge group in VEX? Houdini 15.5 here.


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Can you do this, lets say, on a single primitive of a torus (that you split with polysplit), but instead shifting the random edge selection with time, you use for each loop.

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