aj-swift Posted March 17, 2017 Share Posted March 17, 2017 Hi, after being happy with my flip sim i wanna mesh but turns out it takes all the points of the collision objects with it. Is there a way to filter these out? The bgeo cache comes with primitive attributes, i guess there is a way to use these to delete the corresponding points. But I cannot figure it out cheers! Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 17, 2017 Share Posted March 17, 2017 How are you importing the particles from the Dopnet? Create a simple flip setup from the shelf to see the workflow and do the same. Quote Link to comment Share on other sites More sharing options...
aj-swift Posted March 17, 2017 Author Share Posted March 17, 2017 3 minutes ago, Skybar said: How are you importing the particles from the Dopnet? Create a simple flip setup from the shelf to see the workflow and do the same. I do a DOP-import into a geometry-SOP and plug that into a ROP driver and cache it from there. i guess it is the DOP-import settings. I will try that shelf tool in a bit. thx! Quote Link to comment Share on other sites More sharing options...
Atom Posted March 17, 2017 Share Posted March 17, 2017 Also, you don't have to import everything. Where you see a * go ahead and add ^groundplane1 for example to filter out the ground plane. Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 17, 2017 Share Posted March 17, 2017 36 minutes ago, aj-swift said: I do a DOP-import into a geometry-SOP and plug that into a ROP driver and cache it from there. i guess it is the DOP-import settings. I will try that shelf tool in a bit. thx! Easiest is probably to use the Dop Import Fields SOP, and set the preset to Flip Fluid. Quote Link to comment Share on other sites More sharing options...
aj-swift Posted March 17, 2017 Author Share Posted March 17, 2017 16 minutes ago, Atom said: Also, you don't have to import everything. Where you see a * go ahead and add ^groundplane1 for example to filter out the ground plane. Thx, i can put just my flipobject1 in the list and it works. excluding the staticobject1 with a " ^ " does not work somehow Quote Link to comment Share on other sites More sharing options...
aj-swift Posted March 17, 2017 Author Share Posted March 17, 2017 39 minutes ago, Skybar said: Easiest is probably to use the Dop Import Fields SOP, and set the preset to Flip Fluid. Ah yeah i tried that but did not work. I will go with the include list for now. Thx! Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted March 17, 2017 Share Posted March 17, 2017 Usually i think theirs a group also defaulty made of the collision geo - i often use the delete sop if i accidentally cached it with my sim - then put in the group @collision=geo or something along those lines - if you click the small drop down menu it should give you the group i think Quote Link to comment Share on other sites More sharing options...
aj-swift Posted March 19, 2017 Author Share Posted March 19, 2017 On 3/17/2017 at 9:38 PM, chrisdunham95 said: Usually i think theirs a group also defaulty made of the collision geo - i often use the delete sop if i accidentally cached it with my sim - then put in the group @collision=geo or something along those lines - if you click the small drop down menu it should give you the group i think Ah ok. I gotta check that one too. thx! New to Houdini, but totally impressed with this software. Quote Link to comment Share on other sites More sharing options...
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