art3mis Posted July 11, 2017 Share Posted July 11, 2017 Hi Trying to figure out if there is a way to use a copy to point or scatter + copy to point operation so that the copied objects never intersect each other. The obvious answer is to either reduce the scatter number or reduce the size of the scattered objects. But is there a way to make the copied or scattered objects act as though they were 'solid' and could collide but not intersect with other scattered objects? copy_to_point_without_intersection.hiplc Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 11, 2017 Share Posted July 11, 2017 increase radius in scatter relax area... Quote Link to comment Share on other sites More sharing options...
carlo_c Posted July 11, 2017 Share Posted July 11, 2017 Here is a way using the bullet solver to handle collisions copy_to_point_without_intersection_1.hiplc 5 Quote Link to comment Share on other sites More sharing options...
art3mis Posted July 11, 2017 Author Share Posted July 11, 2017 (edited) Wow..a million thanks for this. Will come in handy for sure. Quick question, can I recreate what you've done via one of the RBD shelf tools? I've found that simply cutting pasting the dopnet from your example I can too easily break the bullet solver. I also tried manually wiring together nodes inside a empty dop network without luck. In other words, what are the steps you took to create your solution? Edited July 12, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Sergey Filin Posted September 10, 2021 Share Posted September 10, 2021 On 11.07.2017 at 1:45 PM, carlo_c said: Here is a way using the bullet solver to handle collisions copy_to_point_without_intersection_1.hiplc It's brilliant! Thanks! But is that even working? I mean what sense in combining staticsolver and bulletrbdsolver? I failed to find an answer in Houdini docs. Could you help with it, please? Quote Link to comment Share on other sites More sharing options...
Daviaoso Posted September 14, 2021 Share Posted September 14, 2021 If you plug in the collider geo into the final input of DOPs it will work. Quote Link to comment Share on other sites More sharing options...
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