Atom Posted July 19, 2017 Share Posted July 19, 2017 (edited) Hi All, I have a dragon character with thin wings. When I visualize the dragon as a volume I can see that the dragon is more dense in the body area than in the wings. How can I flip this around so I can scatter more points into the thin area of the wings and less points into the dense area of the body? Edited July 22, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
moneitor Posted July 19, 2017 Share Posted July 19, 2017 You could fit range the density in a volume vop, but anyway in I think the low density in the wings is just because the wings are a thinner geometry so they look less dense, you could create another scatter based on color, painting only the wings, and then merge them together. Not the most procedural approach but would work. Quote Link to comment Share on other sites More sharing options...
bunker Posted July 22, 2017 Share Posted July 22, 2017 or a Volume Wrangle SOP before your scatter SOP:if(@density>0)@density=chf("max_density")-@density; Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 22, 2017 Share Posted July 22, 2017 what about this school of thought....use surface area instead ? since you can clearly see them wings spreading out covering a lot of acreage...? Quote Link to comment Share on other sites More sharing options...
Hartman- Posted August 8, 2017 Share Posted August 8, 2017 On 7/21/2017 at 8:33 PM, bunker said: or a Volume Wrangle SOP before your scatter SOP:if(@density>0)@density=chf("max_density")-@density; I whipped up a quick file to demonstrate this. invert_density_volume.hiplc 1 Quote Link to comment Share on other sites More sharing options...
marcoF Posted December 3, 2021 Share Posted December 3, 2021 Hi @Atom. Is this setup with the dragon just a regular vdb from particles or how can you achieve this volume density from particle density setup like in your example? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.