art3mis Posted July 21, 2017 Share Posted July 21, 2017 (edited) Hi I'm mostly there in getting a sim the way I want. In the end there will be rose petals being bown off a statue by gentle gusts of wind. In the attached gif you can see I do have some randomness in how the 'petals' are coming off the statue. I am using a POP Force in my DOP network bullet solver. But the global intensity of the force is a little bit too consistent, unlike in real life when you have small intermittent and localized gusts. Not sure how to approach solving this as there are 2 main issues 1- More randomization in the time domain 2- More 'localized' gusts Edited July 21, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Atom Posted July 21, 2017 Share Posted July 21, 2017 (edited) Check out these links on force masking. https://www.sidefx.com/forum/topic/49477/#post-223555 http://forums.odforce.net/topic/27978-how-to-use-mask-field-node-in-dop-network-in-rbd-sim/#comment-159616 For the best wind you need to hand keyframe force values. Or maybe route a complex waveform from CHOPs instead. Edited July 21, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
art3mis Posted July 21, 2017 Author Share Posted July 21, 2017 (edited) Thanks Atom Some more searching here came across another thread you started using multiple forces and CHOPs. I assume both approaches might yield the same result? Edited July 21, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
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