ParticleSkull Posted August 10, 2017 Share Posted August 10, 2017 Hey guys, Does anyone knows how can I copy these debris into the Pop Simulation points? (Scene file is attached) copy.fragments.to.particles.v1a.hiplc Quote Link to comment Share on other sites More sharing options...
Sepu Posted August 10, 2017 Share Posted August 10, 2017 you could use a foreach loop have an input attribute then each iteration blast by a random number. Here is an example. I think this is what you want If I understood you correctly. copy.fragments.to.particles.v2_FIX.hiplc 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 10, 2017 Author Share Posted August 10, 2017 (edited) Thx Sepu, but it's looking a bit weird. Was is looking good at your machine? It looks llike the fragments are no really on top of the points. Maybe the fragment's certer is wrong, do you know hoe to fix it? Edited August 10, 2017 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted August 10, 2017 Share Posted August 10, 2017 Hey Alvaro! You need to reset each piece xform first before the copy! Cheers Alejandro copy.fragments.to.particles.v2_FIX.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Sepu Posted August 10, 2017 Share Posted August 10, 2017 (edited) What Alejandro did. you need each piece at {0,0,0} I thought that I saved a version with the transform on the .hip before I shared, thanks Alejandro. Edited August 10, 2017 by Sepu Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 10, 2017 Author Share Posted August 10, 2017 Awesome, Alejandro! Thx guys, it's working perfectly. Now I'll try to do it by myself. Cheers, Alvaro Quote Link to comment Share on other sites More sharing options...
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