ParticleSkull Posted August 21, 2017 Share Posted August 21, 2017 Hey guys, I think it's easier to explain with this images: Basically, is there a way to apply turbulence to one of the sources only? I'm not even sure if that's the best way of using 2 emitters so any tips will be very valid Thank's multi.pyro.v1a.hiplc Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 21, 2017 Author Share Posted August 21, 2017 I just realised it was stupid to use 2 Smoke Objects Despite of that, the question remains the same. btw, my main problem is on how to make one emitter dissipate more than the other one. Not sure why I tried it with turbulence in the first place Quote Link to comment Share on other sites More sharing options...
fencer Posted August 21, 2017 Share Posted August 21, 2017 Do you want to apply turbulence only for source or whole future field from this source? pyro_source_mask.hip 1 Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted August 21, 2017 Share Posted August 21, 2017 You can use an id mask, so this mask should be advected / transported exactly the same as density, this way you can use it to mask whatever filter/effect you want. 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 21, 2017 Author Share Posted August 21, 2017 Thx @fencer! This mask setup is pretty awesome but it's not exactly what I'm looking for (i'm sure it will be useful in the future though) Hey Alejandro, this id mask looks like what I'm looking for! I'll do some research on it, thank you! Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted August 21, 2017 Share Posted August 21, 2017 (edited) Hey Alvaro, Here is a bit over-complicated setup using a vector field to define the id masks, but you can use also scalar fields directly. In this setup I'm using the id masks ( aka source A, sourceB ) to affect dissipation and turbulence for each source, please look into those "shapers" in the pyro solver. I hope this helps you! Cheers! Alejandro multi.pyro.v1a.hiplc Edited August 21, 2017 by Pazuzu 3 Quote Link to comment Share on other sites More sharing options...
fencer Posted August 21, 2017 Share Posted August 21, 2017 This way? pyro_source_mask_v02.hip 2 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 21, 2017 Author Share Posted August 21, 2017 Guys, you're freaking awesome Alejandro, it's perfect but it looks a bit complicated for me atm. It's an excellent scene to study and I'll definetelly dissect and recreate it later Paul, thank you very much, that's it and it looks so simple! I'll make some tests right now Quote Link to comment Share on other sites More sharing options...
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