EuniceC Posted August 26, 2017 Share Posted August 26, 2017 Hi, I generated a bunch of fluid particles on a wave and I used the particle fluid surface node to generate the necessary mesh to be rendered. However, on some frames, about 90% of the mesh disappears. This is pretty frustrating, Can anyone advice me on what's the underlying issue that makes the mesh flicker that way? and how to go about fixing this issue? I've attached the mov file that shows the issue I'm having right now Thanks mesh_flicker.mov Quote Link to comment Share on other sites More sharing options...
Atom Posted August 26, 2017 Share Posted August 26, 2017 I would guess that is an invalid cache frame. Have you tried re-simming? Before you re-sim make sure to delete all the previous files in your cache folder. Review your scene and make sure you don't have any stray keyframes that might be changing a value only on that frame. Have you time stretched anything? I tend to sim with a time scale of 1.0 and then time warp resulting geo sequence if that is needed. Quote Link to comment Share on other sites More sharing options...
EuniceC Posted August 28, 2017 Author Share Posted August 28, 2017 I tried resimming many times but still the same. I'll try it again and this time I'll delete all the previous files too. When I flip book the frame with particles, they look fine though, it's just when I convert them to mesh. I didn't time stretch anything. This only happens when I use surface VDB option. It's fine when I use Surface Polygon Soup. Problem is it doesn't look nice if I smooth it out. I wanted that look exactly produced by the surface VDB option. Quote Link to comment Share on other sites More sharing options...
LYH Posted September 12, 2017 Share Posted September 12, 2017 (edited) I encountered the same problem with you, do not know if you have solved now? Edited September 13, 2017 by LYH There are typos Quote Link to comment Share on other sites More sharing options...
cghow Posted January 4, 2020 Share Posted January 4, 2020 i am facing same problem Quote Link to comment Share on other sites More sharing options...
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