julca Posted November 20, 2017 Share Posted November 20, 2017 Hello, How can I disconnect primitive from my edges selection. In other words, how can I make my edges selection unshared ? I've already try to use "unique" from fuse sop but as this sop need points selection, it's make more unshared edges that I want (cf. hip and screenshot). Thank you. disconnectEdges_01.hiplc Quote Link to comment Share on other sites More sharing options...
Sepu Posted November 20, 2017 Share Posted November 20, 2017 Promote the grp to pts then Fuse unique on the "edgetodisconnect" grp. Quote Link to comment Share on other sites More sharing options...
julca Posted November 20, 2017 Author Share Posted November 20, 2017 3 minutes ago, Sepu said: Promote the grp to pts then Fuse unique on the "edgetodisconnect" grp. Hi Sepu, thank you but as I said in my first post I already do that but it make unique too much edges (cf. screenshot) Quote Link to comment Share on other sites More sharing options...
Sepu Posted November 20, 2017 Share Posted November 20, 2017 They dont get disconnected. Maybe I'm confused by your question? Is this what you want? Quote Link to comment Share on other sites More sharing options...
julca Posted November 20, 2017 Author Share Posted November 20, 2017 No problem, I'm probably not clear enough. As you can see, all edges are blue = unshared/double (in particular the ones on the center bottom part), so if made an ployextrude inset on all, its treat each as faces as individual. Do you see what I mean ? Quote Link to comment Share on other sites More sharing options...
julca Posted November 20, 2017 Author Share Posted November 20, 2017 Ok, I think I got it : First I have a group of edges that I want to disconnect Group promote : Convert this group from edge to point Fuse -> Unique : use this group of points to make them unique Connectivity : make an attribute by primitive connected pieces for each + Fuse : use this attribute to iterate an use Fuse to consolidate That it ! not the simplest way but it works ! If anyone have a simple method, I'll be happy to know. Thank you for your time Sepu ! Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 21, 2017 Share Posted November 21, 2017 here's my redneck hillbilly way.... disconnectEdges_01_vu.hipnc Quote Link to comment Share on other sites More sharing options...
julca Posted November 21, 2017 Author Share Posted November 21, 2017 7 hours ago, Noobini said: here's my redneck hillbilly way.... disconnectEdges_01_vu.hipnc Hi Noobini, thank you ! Actually your method give the best result (If I know that one day I need to use a boolean to disconnect edges.. ) ! But it does not work well in all cases (cf. scene and sreenshot). disconnectEdges_03.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 21, 2017 Share Posted November 21, 2017 could it be this simple ? I don't think it will ever work for a SINGLE edge...so I made a 2-edge selection below your single edge and that has been retained. disconnectEdges_03_vu.hipnc Quote Link to comment Share on other sites More sharing options...
julca Posted November 22, 2017 Author Share Posted November 22, 2017 7 hours ago, Noobini said: could it be this simple ? I don't think it will ever work for a SINGLE edge...so I made a 2-edge selection below your single edge and that has been retained. Hi Noobini ! Yes you're right about single edge. I like your solution, effectively it's way much simpler ! I've just enable cut boundary points in my case. Thank you very much for your time !! Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 22, 2017 Share Posted November 22, 2017 no worries...yeah I did play around with the Cut boundary pts...but wasn't quite sure what it was doing....what did you find ? Quote Link to comment Share on other sites More sharing options...
julca Posted November 22, 2017 Author Share Posted November 22, 2017 I notice that "Cut Boundary Points" option really disconnect components (cf. right side) Quote Link to comment Share on other sites More sharing options...
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