Alexey Vanzhula Posted November 30, 2017 Share Posted November 30, 2017 (edited) How to get smoothed UVs at seams in new Subdivide SOP? It was possible in Houdini 16.0... Edited November 30, 2017 by Alexey Vanzhula Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 30, 2017 Share Posted November 30, 2017 what about uvpelt, Tutte Barycentric, crank up the Boundary Spring ? 1 Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted November 30, 2017 Author Share Posted November 30, 2017 Thanks for advice, but in my HDA I want to subdivide low poly geo with existing UVs procedurally Quote Link to comment Share on other sites More sharing options...
f1480187 Posted November 30, 2017 Share Posted November 30, 2017 Didn't know it was changed. Works fine for point uvs. Vertex Split by uv with promote > Subdivide > Promote back to vertex > copy in Vertex Wrangle. subdivide_uvs.hipnc 1 Quote Link to comment Share on other sites More sharing options...
acey195 Posted November 30, 2017 Share Posted November 30, 2017 (edited) The standard smooth sop has a dropdown menu in which you can specify what kinds of borders should be constrained. if the uvsmooth doesn't have that same dropdown, you may be able to use a standard smooth sop instead. Edited November 30, 2017 by acey195 1 Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted December 1, 2017 Author Share Posted December 1, 2017 Thanks guys! Quote Link to comment Share on other sites More sharing options...
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