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Scatter points on displaced surface


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I have a plane I am scattering some points on and eventually, I will instance geometry onto those points. The plane has a shader on with displacement which is fine but it causes my geometry to be covered by the displacement in some instances. Is there any way I can translate my points with the displacement so this doesn't happen?

I am grateful for any suggestions :)

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20 hours ago, SquirkyTurtle said:

I have a plane I am scattering some points on and eventually, I will instance geometry onto those points. The plane has a shader on with displacement which is fine but it causes my geometry to be covered by the displacement in some instances. Is there any way I can translate my points with the displacement so this doesn't happen?

I am grateful for any suggestions :)

Yes. See the paragraph Making scattered points stick on changing geometry  in the scatter node documentation.

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