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Dr.Gonzo

Delete only column edges after skin SOP and bool

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delete what, pts, edges, or prims ? not too many mind readers here...

(i don't quite get it, if you delete 'it'........isn't your entire geo 'gone' ? For this reason, I think you want Dissolve edges ?)

Edited by Noobini

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44 minutes ago, Noobini said:

delete what, pts, edges, or prims ? not too many mind readers here...

(i don't quite get it, if you delete 'it'........isn't your entire geo 'gone' ? For this reason, I think you want Dissolve edges ?)

i want keep only row EDGES to resample them after, sorry for my explanation))

so how to dissolve?:)

Edited by Dr.Gonzo

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do you still need to retain your prims ? or do you just want the row 'lines' to remain and don't care if the prims are gone, like this ?

rows1.jpg

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here's a sample setup, I've added a randomize pt idx to mimic the random effect after your boolean. Use the Switch to see the difference between 3 results.

The hardest part would be the edge selection to be dissolved, atm, I'm doing the selection manually in group1 which is not ideal...but I'm not even sure if this is on the right track or not...

dissolve.hipnc

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Thank you! But doesn't work for me with sort and add sop. So how i can select edges more procedurally? 

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so are your red lines running along the Z axis ? if not then obviously you'd have to change the sort axis....my sample file assumes your red lines are parallel to Z axis.

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I have this kind of surface:) Maybe some kind of sort along path?

forum3.jpg.2055fdae3f1fe9a641399b1eaec5b75e.jpg

Edited by Dr.Gonzo

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hmmm...it's not exactly circular...maybe you should think about using some generic curve that's easy to deal with, then attribtrasnfer to your booleaned geo...

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So i have solution for this. Just of using polywire SOP and then fuse SOP.

Thanks for you time!

Screenshot_3.jpg

Screenshot_4.jpg

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great...was it lots of manual labour or did you work out a procedural way ?

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Would be great to see a detailed breakdown or tutorial in future if you get some time Alexandr, looks like a very nice procedural stadium :) 

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a thought just occured to me...surely the edge selection can be done with angle....the vertical lines would have their lines perfectly straight....while the 'slight' curve on the rows would be........errrr.....NON- straight...

But I guess this wouldn't work in the midsection where everything is straight..

Edited by Noobini

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22 hours ago, chrisdunham95 said:

Would be great to see a detailed breakdown or tutorial in future if you get some time Alexandr, looks like a very nice procedural stadium :) 

Nothing really special in here, just tons of copy and delete sops. Im a beginner in houdini, so my solutions maybe not so perfect as pro users.

 

15 hours ago, Noobini said:

a thought just occured to me...surely the edge selection can be done with angle....the vertical lines would have their lines perfectly straight....while the 'slight' curve on the rows would be........errrr.....NON- straight...

But I guess this wouldn't work in the midsection where everything is straight..

In future I want to have different types of stadiums, edge selection wouldn’t work for me.

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Any chance of you sharing the .hip file for this? I completely understand if you don't want to, I am about to start working on a tool like this myself and am new to Houdini so it would give me a good start or idea on how to build something like this.

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