PhiiLL Posted January 3, 2018 Share Posted January 3, 2018 (edited) Hey guys, my problem is, that my fluid won't flow down... I think that is because my emitter is to small, or could it be something else? Milchkarton.hiplc Edited January 3, 2018 by PhiiLL wrong file Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 3, 2018 Share Posted January 3, 2018 (edited) from my hillbilly experience........if you want more flowing milk........you gotta squeeze more..... (in flipfluidobject, just make particle sep. 0.05 instead of 0.1) Edited January 3, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
PhiiLL Posted January 3, 2018 Author Share Posted January 3, 2018 29 minutes ago, Noobini said: from my hillbilly experience........if you want more flowing milk........you gotta squeeze more..... (in flipfluidobject, just make particle sep. 0.05 instead of 0.1) that helped, thank you <3 But now my fluid is splashing very much. Many droplets bounce off the ground or the fluid itself. I have set the ground bounce to 0 as well as the fluid bounce. Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 3, 2018 Share Posted January 3, 2018 this is where my FLIP experience ends unfortunately....what about adding some drag ? Quote Link to comment Share on other sites More sharing options...
PhiiLL Posted January 3, 2018 Author Share Posted January 3, 2018 1 hour ago, Noobini said: this is where my FLIP experience ends unfortunately....what about adding some drag ? didn't help :/ I also tried to increase the gravity but the result is the same... Am I missing some contols for the fluid? Because most of the physical parameters for the flipfluidobject do not affect the simulation. How are the pro's doing it? Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 3, 2018 Share Posted January 3, 2018 well in flipfluidobject, I tried reducing Bounce Forward...that works....or also increase Friction...that also works... Quote Link to comment Share on other sites More sharing options...
PhiiLL Posted January 3, 2018 Author Share Posted January 3, 2018 29 minutes ago, Noobini said: well in flipfluidobject, I tried reducing Bounce Forward...that works....or also increase Friction...that also works... Unfortunately not with my sim :/ Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 4, 2018 Share Posted January 4, 2018 Grabbing you file and make it a few tweaks. There is a few thing that you do not need there. First lower your particle separation and also connect both "copy parameters" on the particle fluid source and paste relative reference on the Flip OBJ so when you change it does work in FLIP as well. Also turn off reeseding particles, on the particle motion tab, you do not need it on this case. If you want a smooth mesh you can play with the voxel scale but also that depends of you resolution. (Btw redshift support particles, mesh and now poly soup as well). Take a look. Milchkarton_FIX.hiplc Quote Link to comment Share on other sites More sharing options...
PhiiLL Posted January 4, 2018 Author Share Posted January 4, 2018 43 minutes ago, Sepu said: Grabbing you file and make it a few tweaks. There is a few thing that you do not need there. First lower your particle separation and also connect both "copy parameters" on the particle fluid source and paste relative reference on the Flip OBJ so when you change it does work in FLIP as well. Also turn off reeseding particles, on the particle motion tab, you do not need it on this case. If you want a smooth mesh you can play with the voxel scale but also that depends of you resolution. (Btw redshift support particles, mesh and now poly soup as well). Take a look. Milchkarton_FIX.hiplc Wow, thats exactly the result I wanted! But where is the setting for "copy parameters" which you mentioned, I cannot find it :/ Same goes for the voxel scale, where is it? Sorry if this is obvious, I'm just a beginner in the flip jungle. Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 4, 2018 Share Posted January 4, 2018 Voxel scale is on the "particle fluid surface" node. Copy parameters is just when you right click on any parameter then you will see that option then if you right click again you will see different options to Paste your values. Quote Link to comment Share on other sites More sharing options...
PhiiLL Posted January 4, 2018 Author Share Posted January 4, 2018 1 minute ago, Sepu said: Voxel scale is on the "particle fluid surface" node. Copy parameters is just when you right click on any parameter then you will see that option then if you right click again you will see different options to Paste your values. Alright, thank you very very much Quote Link to comment Share on other sites More sharing options...
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