BobaTheOak Posted January 11, 2018 Share Posted January 11, 2018 (edited) Hey all, Apologize in advance for the noobiness, but this must be the right place where to ask. I'm trying to instance more than one Spotlight to a deforming geometry. What I've done so far was scattering points over a mocap and riveting a spotlight on a single point. My question is: Is it possible to procedurally instancing spotlights on every single point, possibly following the normals of the deforming geo? Might sound a tricky question so that's my .hip file attached {{ dnw5.hip }} Much love Edited January 11, 2018 by BobaTheOak Quote Link to comment Share on other sites More sharing options...
Sean-R Posted January 11, 2018 Share Posted January 11, 2018 Yup, The instance SOP at the /obj level should do the trick! Quote Link to comment Share on other sites More sharing options...
BobaTheOak Posted January 12, 2018 Author Share Posted January 12, 2018 (edited) @Sean-R Thanks for the reply man. Had no luck with the Instance SOP at the obj level so went for a copy SOP. Still is giving me no lights although they're scattered around the geo. example.hip Edited January 12, 2018 by BobaTheOak Quote Link to comment Share on other sites More sharing options...
kleer001 Posted March 27, 2019 Share Posted March 27, 2019 On 1/12/2018 at 2:07 AM, BobaTheOak said: @Sean-R Thanks for the reply man. Had no luck with the Instance SOP at the obj level so went for a copy SOP. Still is giving me no lights although they're scattered around the geo. example.hip I found the key is to add your instanc SOP of your lights to your Force Objects list in Mantra. It won't show up in your light lists because it's not a light. But it will cast light even though it's a normal object. Quote Link to comment Share on other sites More sharing options...
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