Jump to content

Paint peeling effect-How to disappear fragments


hindukush

Recommended Posts

Hi everybody!

I'm working on a paint peeling effect, i need to make the paint fragments to disappear, they are obtained from voronoi fracture , i have set up a loop to make them scale down, it works but i need make it work only on the active fragments and not on those are still in place, i have an i@active attribute to interact with the cloth solver.

Any help would be great, thanks in advice!

Carlo

Link to comment
Share on other sites

Hi Atom!

I have slightly changed way to make them disappear...instead of scale down each shard or simply fade his alpha which are a little fake I'm trying to blast the single vertices as they are bumped up from the surface.

So I did use group but directly in the blast node,and it works!

But i have a new problem;-)

If i do use the @active attribuite it will disappear as soon as it moves...i would like to have some delay between the bumping and the corrosion.

So I need a new attribute (@corrosion)

For this porpouse i think to do something like: @corrosion=@active+something that increase over time.

Create a group of those points who reach a value of corrosion of 1.5 for example...and blast that group.

There is a way to add 0.1 each frame?

Other than animate a slider of course!

I will post the scene tomorrow!

Thanks a lot!

C.

Edited by hindukush
Link to comment
Share on other sites

You'll need another attribute that has the frame at which the points activate, so you can compare current frame and activation frame, and then remove them when they exceed 1.5.

Something like: 

@corrosion = (@Frame - i@activationFrame) * .1;

if (@corrosion > 1.5){
removepoint(geoself(),@ptnum);
}

For user-friendliness it'd be nice to replace those hard coded numbers with sliders though :)

@corrosion = (@Frame - i@activationFrame) * ch("FrameStep");

if (@corrosion > ch("KillThresh")){
removepoint(geoself(),@ptnum);
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...