salik Posted March 28, 2018 Share Posted March 28, 2018 I have a thin rectangular box for example and I had wanted to use the Scatter node. However it appears that the points generated is appearing on almost all the faces. Is it possible to 'guide' the Scatter node to generate points on a side that I wanted, without have to blast off all other faces? Quote Link to comment Share on other sites More sharing options...
toadstorm Posted March 28, 2018 Share Posted March 28, 2018 (edited) You can create a @density primitive attribute on your box that will guide the scatter density, if you set the Scatter SOP to use density as your Density Attribute. Edited March 28, 2018 by toadstorm Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 28, 2018 Share Posted March 28, 2018 what about just clip off the unwanted side, then scatter over what's left...? Quote Link to comment Share on other sites More sharing options...
toadstorm Posted March 29, 2018 Share Posted March 29, 2018 he did mention he didn't want to blast all the other primitives, though that would be my preferred workflow in this case. Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 29, 2018 Share Posted March 29, 2018 3 hours ago, toadstorm said: he did mention he didn't want to blast all the other primitives, though that would be my preferred workflow in this case. well yeah i read that but thought...yes can be a 'bit' fiddly selecting the prims to blast...while clip is just so simple to use...hence I suggested it, that's all. Quote Link to comment Share on other sites More sharing options...
hatrick Posted March 29, 2018 Share Posted March 29, 2018 There are many ways to do this. The mentioned density attribute might be a good way to go. You could also group the primitives you want to scatter point onto by their normal with the group SOP. Quote Link to comment Share on other sites More sharing options...
salik Posted March 29, 2018 Author Share Posted March 29, 2018 Thanks all, I will try and give this a go Quote Link to comment Share on other sites More sharing options...
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