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Imported FBX has broken UVs


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It does look like the UVs are included inside the FBX. But the UVs you want to use are named uv3. In this screen shot I renamed the original uv to uv_org then I renamed uv3 to uv. After that, the correct UVs are displayed in the viewport.

 

Maybe you could throw away or re-order the UV layers in Maya before you export?

 

Untitled-1.jpg

Edited by Atom
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Aha! I noticed that I have 3 UV attributes, but did not get to rename them, just tried to delete redundant instead. Finally, I combine the mesh in Maya, split and group again and this helped. Now I see I have UV sets in Maya, probably I could to delete them to fix the issue.

Thanks, Atom!

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